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Attempt to automate the export process more
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name: export-desktop | ||
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on: | ||
workflow_dispatch: | ||
push: | ||
branches: [ main ] | ||
pull_request: | ||
branches: [ main ] | ||
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||
env: | ||
GODOT_VERSION: 4.3-beta1 | ||
PROJECT_NAME: GodSVG | ||
GODOT_REPO: https://github.com/godotengine/godot.git | ||
GODOT_COMMIT_HASH: a4f2ea91a | ||
BUILD_OPTIONS: target=template_release lto=full production=yes deprecated=no minizip=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes | ||
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jobs: | ||
build-linux: | ||
name: Export GodSVG for Linux | ||
runs-on: ubuntu-latest | ||
env: | ||
PLATFORM: "Linux/X11" | ||
EXTENSION: "x86_64" | ||
BUILD_NAME: "linux-64bit" | ||
steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
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||
- name: Install dependencies | ||
run: | | ||
sudo apt update | ||
sudo apt install -y scons python3 wget unzip | ||
- name: Install editor | ||
run: | | ||
mkdir -p ~/editor | ||
cd ~/editor | ||
wget -q https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_linux.x86_64.zip | ||
unzip Godot_v${GODOT_VERSION}_linux.x86_64.zip -d ~/editor | ||
- name: Clone Godot repository | ||
run: git clone $GODOT_REPO godot | ||
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||
- name: Checkout specific commit | ||
run: | | ||
cd godot | ||
git fetch | ||
git checkout $GODOT_COMMIT_HASH | ||
- name: Build Godot template for Linux | ||
run: | | ||
cd godot | ||
scons p=linuxbsd arch=x86_64 optimize=speed ${BUILD_OPTIONS} | ||
- name: Create export_presets.cfg | ||
run: | | ||
cat <<EOF > export_presets.cfg | ||
[preset.0] | ||
name="Linux/X11" | ||
platform="Linux/X11" | ||
runnable=true | ||
dedicated_server=false | ||
custom_features="" | ||
export_filter="all_resources" | ||
include_filter="" | ||
exclude_filter="godot_only/*, web-build/*, *.md, *.icns" | ||
export_path="" | ||
encryption_include_filters="" | ||
encryption_exclude_filters="" | ||
encrypt_pck=false | ||
encrypt_directory=false | ||
[preset.0.options] | ||
custom_template/debug="" | ||
custom_template/release="../godot/bin/godot.linuxbsd.template_release.x86_64" | ||
debug/export_console_wrapper=1 | ||
binary_format/embed_pck=true | ||
texture_format/bptc=true | ||
texture_format/s3tc=true | ||
texture_format/etc=false | ||
texture_format/etc2=false | ||
binary_format/architecture="x86_64" | ||
codesign/enable=false | ||
codesign/timestamp=true | ||
codesign/timestamp_server_url="" | ||
codesign/digest_algorithm=1 | ||
codesign/description="" | ||
codesign/custom_options=PackedStringArray() | ||
application/modify_resources=true | ||
application/icon="" | ||
application/console_wrapper_icon="" | ||
application/icon_interpolation=4 | ||
application/file_version="" | ||
application/product_version="" | ||
application/company_name="GodSVG contributors" | ||
application/product_name="GodSVG" | ||
application/file_description="GodSVG" | ||
application/copyright="2023-present GodSVG contributors" | ||
application/trademarks="" | ||
application/export_angle=0 | ||
ssh_remote_deploy/enabled=false | ||
ssh_remote_deploy/host="user@host_ip" | ||
ssh_remote_deploy/port="22" | ||
ssh_remote_deploy/extra_args_ssh="" | ||
ssh_remote_deploy/extra_args_scp="" | ||
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' | ||
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' | ||
$trigger = New-ScheduledTaskTrigger -Once -At 00:00 | ||
$settings = New-ScheduledTaskSettingsSet | ||
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings | ||
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true | ||
Start-ScheduledTask -TaskName godot_remote_debug | ||
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } | ||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false" | ||
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue | ||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue | ||
Remove-Item -Recurse -Force '{temp_dir}'" | ||
EOF | ||
- name: Export Godot | ||
run: | | ||
cd ~/editor | ||
mkdir -v -p ~/build/${BUILD_NAME} | ||
ls | ||
./Godot_v${GODOT_VERSION}_linux.x86_64 --headless --export "${PLATFORM}" ~/build/${BUILD_NAME}/${PROJECT_NAME}.${EXTENSION} | ||
- name: Upload artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: godot_template_linux.x86_64 | ||
path: ~/build/${BUILD_NAME}/${PROJECT_NAME}.${EXTENSION} | ||
if-no-files-found: error | ||
retention-days: 14 | ||
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build-windows: | ||
name: Export GodSVG for Windows | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
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||
- name: Install dependencies | ||
run: | | ||
sudo apt install -y scons python3 | ||
sudo apt install -y g++-mingw-w64-x86-64-posix | ||
- name: Clone Godot repository | ||
run: git clone $GODOT_REPO godot | ||
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||
- name: Checkout specific commit | ||
run: | | ||
cd godot | ||
git fetch | ||
git checkout $GODOT_COMMIT_HASH | ||
- name: Build Godot template for Windows | ||
run: | | ||
apt search mingw | ||
cd godot | ||
scons p=windows target=release_debug tools=no ${BUILD_OPTIONS} | ||
- name: Upload artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: godot_template_windows.exe | ||
path: godot/bin/godot.windows.template_release.x86_64.exe | ||
if-no-files-found: error | ||
retention-days: 1 | ||
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build-macos: | ||
name: Export GodSVG for MacOS | ||
runs-on: macos-latest | ||
steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v3 | ||
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- name: Install dependencies | ||
run: brew install scons | ||
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||
- name: Clone Godot repository | ||
run: git clone $GODOT_REPO godot | ||
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||
- name: Checkout specific commit | ||
run: | | ||
cd godot | ||
git fetch | ||
git checkout $GODOT_COMMIT_HASH | ||
- name: Build Godot template for macOS (arm64 release) | ||
run: | | ||
cd godot | ||
scons p=macos arch=arm64 optimize=speed ${BUILD_OPTIONS} | ||
- name: Build Godot template for macOS (x86_64 release) | ||
run: | | ||
cd godot | ||
scons p=macos arch=x86_64 optimize=speed ${BUILD_OPTIONS} | ||
- name: Combine binaries with lipo | ||
run: | | ||
cd godot/bin | ||
lipo -create godot.macos.template_release.x86_64 godot.macos.template_release.arm64 -output godot.macos.template_release.universal | ||
chmod +x * | ||
- name: Prepare .app bundle | ||
run: | | ||
cd godot/bin | ||
cp -R ../misc/dist/macos_template.app . | ||
mkdir -p macos_template.app/Contents/MacOS | ||
cp godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal; | ||
chmod +x macos_template.app/Contents/MacOS/godot_macos*; | ||
zip -q -9 -r godot_template_macos.zip macos_template.app; | ||
- name: Upload macOS template | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: godot_template_macos.zip | ||
path: godot/bin/godot_template_macos.zip | ||
if-no-files-found: error | ||
retention-days: 1 | ||
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