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Create automatic builds for Windows and Linux #1

Create automatic builds for Windows and Linux

Create automatic builds for Windows and Linux #1

Workflow file for this run

name: CI
on:
workflow_dispatch:
push:
branches: [ main ]
pull_request:
branches: [ main ]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-devdesktop
cancel-in-progress: true
env:
GODOT_VERSION: 4.2.1
EXPORT_NAME: GodSVG
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.2.1
steps:
- name: Setup WINE and rcedit
run: |
dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32
chown root:root -R ~
wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
mkdir -v -p ~/.local/share/rcedit
mv rcedit-x64.exe ~/.local/share/rcedit
godot --headless --quit
echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres
echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres
- name: Checkout
uses: actions/checkout@v4
- name: Setup
run: |
mkdir -v -p build/windows-64bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
run: godot --headless -v --export-release "Windows Desktop" ./build/windows-64bit/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Windows-64bit
path: ./build/windows-64bit/
retention-days: 14
export-linux:
name: Linux Export
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.2.1
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup
run: |
mkdir -v -p build/linux-64bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
godot --headless -v --export-release "Linux/X11" ./build/linux-64bit/$EXPORT_NAME.x86_64
- name: Give execute permission
run: |
chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
- name: Create tar.gz archive
run: |
cd build
tar zcvf linux-64bit.tar.gz linux-64bit
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Linux-64bit
path: ./build/linux-64bit.tar.gz
retention-days: 14