Fix color hex capitalization setting having no effect #548
Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: dev-desktop | |
on: | |
workflow_dispatch: | |
push: | |
branches: [ main ] | |
pull_request: | |
branches: [ main ] | |
env: | |
# Which godot version to use for exporting | |
GODOT_VERSION: 4.3 | |
# Which godot release to use for exporting. (stable/rc/beta/alpha) | |
GODOT_RELEASE: rc2 | |
# Used in the editor config file name. Do not change this for patch releases. | |
GODOT_FEATURE_VERSION: 4.3 | |
PROJECT_NAME: GodSVG | |
jobs: | |
export-windows: | |
name: Export GodSVG for Windows | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Windows Desktop" | |
EXTENSION: "exe" | |
BUILD_NAME: "windows-64bit" | |
steps: | |
- name: Checkout repo | |
uses: actions/checkout@v4 | |
- name: Set up Godot | |
uses: ./.github/actions/set-up-godot | |
- name: Set up WINE and rcedit for Windows export | |
run: | | |
# Download rcedit and install wine. | |
wget -q https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe | |
sudo apt update | |
sudo apt install -y --fix-missing wine64 | |
# Move rcedit to different place. | |
mkdir -v -p ~/.local/share/rcedit | |
mv rcedit-x64.exe ~/.local/share/rcedit | |
# CD out of project directory so Godot doesn't load it. | |
cd ~ | |
# Run Godot to generate editor config file. | |
godot --headless --quit | |
# Add wine and rcedit paths to Godot config. | |
echo 'export/windows/wine = "/usr/bin/wine64"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres | |
echo 'export/windows/rcedit = "/home/runner/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-${GODOT_FEATURE_VERSION}.tres | |
- name: Export project | |
uses: ./.github/actions/godot-export | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_NAME }} | |
path: ~/build/${{ env.BUILD_NAME }}/ | |
if-no-files-found: error | |
retention-days: 14 | |
export-linux: | |
name: Export GodSVG for Linux | |
runs-on: ubuntu-latest | |
env: | |
PLATFORM: "Linux/X11" | |
EXTENSION: "x86_64" | |
BUILD_NAME: "linux-64bit" | |
steps: | |
- name: Checkout repo | |
uses: actions/checkout@v4 | |
- name: Set up Godot | |
uses: ./.github/actions/set-up-godot | |
- name: Export project | |
uses: ./.github/actions/godot-export | |
- name: Make Linux export runnable | |
run: | | |
# Set run permission. | |
chmod +x ~/build/${BUILD_NAME}/${PROJECT_NAME}.x86_64 | |
cd ~/build | |
tar zcvf ${BUILD_NAME}.tar.gz ${BUILD_NAME} | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_NAME }} | |
path: ~/build/${{ env.BUILD_NAME }}.tar.gz | |
if-no-files-found: error | |
retention-days: 14 |