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Fixed } error.
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Fixed lack of Using UnityEngine in the above scripts.
Please debug before commiting w/ push.
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LSP-Sona committed Jan 10, 2024
1 parent 06a503f commit f62d1f0
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Showing 18 changed files with 33 additions and 121 deletions.
83 changes: 0 additions & 83 deletions DarkFlow/Assets/Scripts/AI/NPC.cs

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15 changes: 0 additions & 15 deletions DarkFlow/Assets/Scripts/AI/NPC.cs.meta

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using UnityEngine;

[CreateAssetMenu(fileName = "AirQualityAnalysis", menuName = "Stats/AirQualityAnalysis")]
public class AirQualityAnalysis : StatBase
{
// Additional properties specific to AirQualityAnalysis Status
}

}
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CreateAssetMenu(fileName = "BioSurveillanceAlert", menuName = "Stats/BioSurveillanceAlert")]
using UnityEngine;

[CreateAssetMenu(fileName = "BioSurveillanceAlert", menuName = "Stats/BioSurveillanceAlert")]
public class BioSurveillanceAlert : StatBase
{
// Additional properties specific to BioSurveillanceAlert Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "ChameleonSkin", menuName = "Stats/ChameleonSkin")]
public class ChameleonSkin : StatBase
{
// Additional properties specific to ChameleonSkin Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "CommsChannelSelector", menuName = "Stats/CommsChannelSelector")]
public class CommsChannelSelector : StatBase
{
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using UnityEngine;

[CreateAssetMenu(fileName = "CyberjammerStatus", menuName = "Stats/CyberjammerStatus")]
public class CyberjammerStatus : StatBase
{
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using UnityEngine;

[CreateAssetMenu(fileName = "DigitalNetworkAlert", menuName = "Stats/DigitalNetworkAlert")]
public class DigitalNetworkAlert : StatBase
{
// Additional properties specific to DigitalNetworkAlert Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "DroneVideoScreen", menuName = "Stats/DroneVideoScreen")]
public class DroneVideoScreen : StatBase
{
// Additional properties specific to DroneVideoScreen Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "EnergyLevels", menuName = "Stats/EnergyLevels")]
public class EnergyLevels : StatBase
{
// Additional properties specific to Energy Levels
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "MessengerService", menuName = "Stats/MessengerService")]
public class MessengerService : StatBase
{
// Additional properties specific to MessengerService Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "NanobotInfiltration", menuName = "Stats/NanobotInfiltration")]
public class NanobotInfiltration : StatBase
{
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using UnityEngine;

[CreateAssetMenu(fileName = "PharmeceuticalStatus", menuName = "Stats/PharmeceuticalStatus")]
public class PharmeceuticalStatus : StatBase
{
// Additional properties specific to PharmeceuticalStatus Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "QuestObjectiveTracker", menuName = "Stats/QuestObjectiveTracker")]
public class QuestObjectiveTracker : StatBase
{
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using UnityEngine;

[CreateAssetMenu(fileName = "RegenerativeTissueStatus", menuName = "Stats/RegenerativeTissueStatus")]
public class RegenerativeTissueStatus : StatBase
{
// Additional properties specific to RegenerativeTissueStatus Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "SymbioticOrganismInterface", menuName = "Stats/SymbioticOrganismInterface")]
public class SymbioticOrganismInterface : StatBase
{
// Additional properties specific to SymbioticOrganismInterface Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "VirtualEconomyTracker", menuName = "Stats/VirtualEconomyTracker")]
public class VirtualEconomyTracker : StatBase
{
// Additional properties specific to VirtualEconomyTracker Status
}

}
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using UnityEngine;

[CreateAssetMenu(fileName = "WildLifeTracker", menuName = "Stats/WildLifeTracker")]
public class WildLifeTracker : StatBase
{
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