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Forest edge polishing #279

Forest edge polishing

Forest edge polishing #279

Triggered via pull request September 12, 2024 15:04
Status Failure
Total duration 16m 58s
Artifacts

unity-build.yml

on: pull_request
buildForStandaloneWindows64
10m 5s
buildForStandaloneWindows64
buildForStandaloneWindows
6m 38s
buildForStandaloneWindows
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3 errors and 6 warnings
buildForStandaloneWindows
Build failed with exit code 134
buildForStandaloneWindows64
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows64
InvalidOperationException: No process is associated with this object.
buildForStandaloneWindows64
Animation 'sit down' not found in SkeletonData : cat_SkeletonData.
buildForStandaloneWindows64
Duplicate Asset Isolation does not have any associated AddressableAssetGroupSchemas. Data from this group will not be included in the build. If this is unexpected the AddressableGroup may have become corrupted.
buildForStandaloneWindows64
Assets/Scripts/Utils/PointDrawer.cs(12,23): warning CS0414: The field 'PointDrawer.radius' is assigned but its value is never used
buildForStandaloneWindows64
Duplicate Asset Isolation does not have any associated AddressableAssetGroupSchemas. Data from this group will not be included in the build. If this is unexpected the AddressableGroup may have become corrupted.
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/DarkPauseScreen': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at line 285 (on d3d11)
buildForStandaloneWindows64
Shader warning in 'Shader Graphs/DarkPauseScreen': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at line 657 (on d3d11)