A starter template for a Godot 3D GLES3 project.
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GameManager
Use to keep track of important things, whenever - wherever.
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Types
Global enums
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AudioManager
A scene used to play audio
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Signal bus
Define signals which can be called and connected to from anywhere
- Third person camera
- General colour texture
- Prototype texture
- Essential array of texture, widely useful
- Pattern textures
- Fonts (Alphakind, Roboto, Andy 2, bullet journal, some time later)
- Example dialogues
- BaseColour (uses the multi colour texture, can take care of majority of objects in your game)
- BaseParticle (a premade material to throw onto your particles)
Predefined resources you can use to save game progress and game settings
- Game save
- Game settings
- DialogueController (Extends control and looks after the logic of playing dialogues using Clyde)