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Godot-Project-Template

A starter template for a Godot 3D GLES3 project.

Autoloads

  • GameManager

    Use to keep track of important things, whenever - wherever.

  • Types

    Global enums

  • AudioManager

    A scene used to play audio

  • Signal bus

    Define signals which can be called and connected to from anywhere

Assets

  • Third person camera
  • General colour texture
  • Prototype texture
  • Essential array of texture, widely useful
  • Pattern textures
  • Fonts (Alphakind, Roboto, Andy 2, bullet journal, some time later)
  • Example dialogues

Materials

  • BaseColour (uses the multi colour texture, can take care of majority of objects in your game)
  • BaseParticle (a premade material to throw onto your particles)

Resources

Predefined resources you can use to save game progress and game settings

  • Game save
  • Game settings

Addons

Scripts

  • DialogueController (Extends control and looks after the logic of playing dialogues using Clyde)

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A starter template for a Godot 3D GLES3 project.

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