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2.38.5更新
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MKXJun committed Dec 12, 2023
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4 changes: 4 additions & 0 deletions MarkdownFiles/Updates/Updates.md
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- 中版本号 项目添加
- 小版本号 项目调整(随中版本号添加归零)

2023/12/12 Ver2.38.5

- 修复项目39的模型读取问题

2023/2/25 Ver2.38.4

- 修复项目32的报错问题
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2 changes: 1 addition & 1 deletion Project 19-/39 VSM and ESM/GameApp.cpp
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Expand Up @@ -535,7 +535,7 @@ bool GameApp::InitResource()
// ******************
// 初始化对象
//
m_Powerplant.SetModel(m_ModelManager.CreateFromFile("..\\Model\\powerplant\\powerplant.obj"));
m_Powerplant.SetModel(m_ModelManager.CreateFromFile("..\\Model\\powerplant\\powerplant.gltf"));

m_ModelManager.CreateFromGeometry("cube", Geometry::CreateBox());
m_Cube.SetModel(m_ModelManager.GetModel("cube"));
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8 changes: 3 additions & 5 deletions README.md
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# DirectX11 With Windows SDK教程演示项目

![](https://img.shields.io/badge/license-MIT-dddd00.svg) [![](https://img.shields.io/badge/Ver-2.38.3-519dd9.svg)](https://github.com/MKXJun/DirectX11-With-Windows-SDK/blob/master/MarkdownFiles/Updates/Updates.md)
![](https://img.shields.io/badge/license-MIT-dddd00.svg) [![](https://img.shields.io/badge/Ver-2.38.5-519dd9.svg)](https://github.com/MKXJun/DirectX11-With-Windows-SDK/blob/master/MarkdownFiles/Updates/Updates.md)

**现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x**

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## 最近更新

- 2023/2/25 Ver2.38.4
- 修复项目32的报错问题
- 处理Transform获取欧拉角时的死锁问题
- EffectHelper类少量调整
- 2023/12/12 Ver2.38.5
- 修复项目39的模型读取问题

**[历史更新记录](MarkdownFiles/Updates/Updates.md)**

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