Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

switch is missing #8

Open
MIfeanyi opened this issue Sep 25, 2017 · 2 comments
Open

switch is missing #8

MIfeanyi opened this issue Sep 25, 2017 · 2 comments

Comments

@MIfeanyi
Copy link
Owner

A design choice needs to be made. Are all tilemaps in one scene? what is the cost of this? can we destory nodes and reload them? Do we need a loading screen?

@MIfeanyi MIfeanyi created this issue from a note in Prototype (Level1) Sep 25, 2017
@MIfeanyi MIfeanyi self-assigned this Sep 25, 2017
@MIfeanyi MIfeanyi added this to the prototype milestone Sep 25, 2017
@MIfeanyi
Copy link
Owner Author

MIfeanyi commented Sep 26, 2017

A review of godot instances with nodes is needed.

@MIfeanyi
Copy link
Owner Author

Switch is created but level loading or instancing needs to be implemented. the first level is created but collision boxes are off and no additional levels are created. After commit for the switch is uploaded, this issue should be closed.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Development

No branches or pull requests

1 participant