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added switch. fixed #8
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MIfeanyi committed Sep 27, 2017
1 parent e9a85d9 commit b2ca7f6
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Showing 3 changed files with 40 additions and 14 deletions.
37 changes: 30 additions & 7 deletions game.tscn
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=1]
[gd_scene load_steps=20 format=1]

[ext_resource path="res://tilesets/level1.tres" type="TileSet" id=1]
[ext_resource path="res://player.gd" type="Script" id=2]
Expand Down Expand Up @@ -134,6 +134,11 @@ tracks/0/keys = {
"values": [ 0.0, 1.0 ]
}
[sub_resource type="RectangleShape2D" id=9]
custom_solver_bias = 0.0
extents = Vector2( 15.8633, 15.5607 )
[node name="Game" type="Node"]
[node name="TileMap" type="TileMap" parent="."]
Expand Down Expand Up @@ -286,7 +291,7 @@ texture = ExtResource( 6 )
[node name="Tutorial" type="Node2D" parent="Game/Player/UI"]
transform/pos = Vector2( 146.16, 511.111 )
transform/pos = Vector2( 146.254, 511.3 )
transform/scale = Vector2( 9.0864, 5.71754 )
script/script = ExtResource( 7 )
Expand Down Expand Up @@ -374,19 +379,20 @@ playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="Switches" type="Node2D" parent="."]
[node name="Switches" type="Node2D" parent="Game"]
[node name="Level 2 Stairs" type="Node2D" parent="Switches" groups=[
transform/scale = Vector2( 0.629125, 1.26202 )
[node name="Level 2 Stairs" type="Node2D" parent="Game/Switches" groups=[
"stairs",
]]
[node name="stairs" type="Sprite" parent="Switches/Level 2 Stairs"]
[node name="stairs" type="Sprite" parent="Game/Switches/Level 2 Stairs"]
visibility/opacity = 0.0
transform/pos = Vector2( 409.056, 559.319 )
texture = ExtResource( 10 )
[node name="anim" type="AnimationPlayer" parent="Switches/Level 2 Stairs"]
[node name="anim" type="AnimationPlayer" parent="Game/Switches/Level 2 Stairs"]
playback/process_mode = 1
playback/default_blend_time = 0.0
Expand All @@ -397,4 +403,21 @@ playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="KinematicBody2D" type="KinematicBody2D" parent="Game/Switches/Level 2 Stairs"]
transform/pos = Vector2( 409.056, 559.319 )
input/pickable = false
shapes/0/shape = SubResource( 9 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
[node name="Coll" type="CollisionShape2D" parent="Game/Switches/Level 2 Stairs/KinematicBody2D"]
shape = SubResource( 9 )
trigger = false
_update_shape_index = 0
5 changes: 4 additions & 1 deletion player.gd
Original file line number Diff line number Diff line change
Expand Up @@ -29,9 +29,12 @@ func _fixed_process(delta):
var other = get_collider()
if( other.is_in_group("tut_char")):
print("detected")
get_parent().get_node("Switches/Level 2 Stairs/anim").play("Fade In")
tutorial.display("decend to begin...")
hero.control = LOCKED

elif(other.is_in_group("stairs"):
#LOAD level 2
pass
#TODO: enable player to proceed down stairs.

if Input.is_action_pressed("ui_right"):
Expand Down
12 changes: 6 additions & 6 deletions tilesets/level1.tres
Original file line number Diff line number Diff line change
Expand Up @@ -17,12 +17,12 @@
[ext_resource path="res://gfx/Endless/level1_02.png" type="Texture" id=15]
[ext_resource path="res://gfx/Endless/level1_08.png" type="Texture" id=16]

[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 32, 32 )

[sub_resource type="RectangleShape2D" id=4]
[sub_resource type="RectangleShape2D" id=2]

custom_solver_bias = 0.0
extents = Vector2( 32, 32 )
Expand All @@ -32,7 +32,7 @@ extents = Vector2( 32, 32 )
custom_solver_bias = 0.0
extents = Vector2( 32.0001, 32 )

[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="RectangleShape2D" id=4]

custom_solver_bias = 0.0
extents = Vector2( 10.4, 14.2105 )
Expand Down Expand Up @@ -124,7 +124,7 @@ extents = Vector2( 10.4, 14.2105 )
7/occluder_offset = Vector2( 16, 16 )
7/navigation_offset = Vector2( 16, 16 )
7/shape_offset = Vector2( 16, 16 )
7/shapes = [ SubResource( 4 ) ]
7/shapes = [ SubResource( 2 ) ]
7/one_way_collision_direction = Vector2( 0, 0 )
7/one_way_collision_max_depth = 0.0
8/name = "level1_02"
Expand All @@ -146,7 +146,7 @@ extents = Vector2( 10.4, 14.2105 )
9/occluder_offset = Vector2( 16, 16 )
9/navigation_offset = Vector2( 16, 16 )
9/shape_offset = Vector2( 16, 16 )
9/shapes = [ SubResource( 1 ) ]
9/shapes = [ SubResource( 4 ) ]
9/one_way_collision_direction = Vector2( 0, 0 )
9/one_way_collision_max_depth = 0.0
10/name = "level1_11"
Expand Down Expand Up @@ -212,7 +212,7 @@ extents = Vector2( 10.4, 14.2105 )
15/occluder_offset = Vector2( 16, 16 )
15/navigation_offset = Vector2( 16, 16 )
15/shape_offset = Vector2( 16, 16 )
15/shapes = [ SubResource( 2 ) ]
15/shapes = [ SubResource( 1 ) ]
15/one_way_collision_direction = Vector2( 0, 0 )
15/one_way_collision_max_depth = 0.0

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