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LunCo: Assets

This repository containts raw blender models and other assetes not adapted to LunCo. The models in this repo to be converted into Godot-compatible file format Models used in this repo are based on MIT-compatible source.

This repo uses git lfs. Check below how to use it

In general the following structure [Pack name]/ materials/ parts/ assemblies/ environment/ shared/ textures/ README.MD info.json

Blender Models

Requirements

  1. Blender files should contain only one model of best quality
  2. Origin should match geometrical center of the model

Exporting

  1. Use Blender ESCN exporter with settings
    1. Animation mode: Scene
    2. Materials mode: Spatial

Suggestion

  1. Use Building topology
  2. How to describe robots?

Tips & Tricks

Missing files in Blender

File -> External data -> Find missing files

How to use git lfs

How to install git lfs (click to expand)
  1. Install git lfs:

1.1 MacOS:

brew install git-lfs

1.2 Other OS:

[git lfs](https://git-lfs.github.com)
  1. Activate git lfs (once on computer):

      git lfs install
    
How to clone and use this repo with git lfs (click to expand) 1. Clone repo:
git lfs clone [email protected]:LunCoSim/lunco-vision-video.git
  1. If repo cloned without lfs: a. Goto to directory

     cd lunco-vision-video
    

    b. type

     git lfs pull
    
  2. Now all the Blender models will be downloaded to your computer. Start using them!

  3. Push & pull binary files as reqular

How to commit binary files (click to expand)
  1. Start tracking files

    git lfs track ".blend", ".png", ".jpg", ".jpeg", ".tif", ".gif", ".bmp", ".svg", "*.hdr"

  2. With with files as usual

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Raw assets to be adapted for the Godot

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