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Use quaternions where possible to avoid Gimbal Lock #62

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LouKordos opened this issue Feb 5, 2021 · 0 comments
Open

Use quaternions where possible to avoid Gimbal Lock #62

LouKordos opened this issue Feb 5, 2021 · 0 comments
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enhancement New feature or request

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@LouKordos
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Implement something like a Pose3D or Orientation3D class that contains functions for accessing the quaternions as Euler Angles for readability and the quaternions themselves. Then use those class instances where possible.

An issue with that would be how to actually use these values properly in the Matrix calculations etc.

@LouKordos LouKordos added the enhancement New feature or request label Feb 5, 2021
@LouKordos LouKordos self-assigned this Feb 5, 2021
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