-
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathSpawnDev.ILGPU.Demo.csproj
More file actions
47 lines (39 loc) · 1.77 KB
/
SpawnDev.ILGPU.Demo.csproj
File metadata and controls
47 lines (39 loc) · 1.77 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<!-- Not compression needed -->
<CompressionEnabled>false</CompressionEnabled>
<!-- Disable IL trimming to preserve ILGPU kernel methods invoked via reflection -->
<PublishTrimmed>false</PublishTrimmed>
<!-- Disable AOT compilation - ILGPU needs IL reflection to work -->
<RunAOTCompilation>false</RunAOTCompilation>
<!-- mark as testable by PlaywrightMultiTest -->
<PlaywrightMultiTest></PlaywrightMultiTest>
</PropertyGroup>
<!-- Inject build timestamp into assembly metadata so the app can print it to browser console -->
<ItemGroup>
<AssemblyAttribute Include="System.Reflection.AssemblyMetadataAttribute">
<_Parameter1>BuildTimestamp</_Parameter1>
<_Parameter2>$([System.DateTime]::UtcNow.ToString("yyyy-MM-dd HH:mm:ss")) UTC</_Parameter2>
</AssemblyAttribute>
</ItemGroup>
<ItemGroup>
<Content Remove="playwright-test.json" />
</ItemGroup>
<ItemGroup>
<None Include="playwright-test.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="10.0.2" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="10.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SpawnDev.ILGPU\SpawnDev.ILGPU.csproj" />
<ProjectReference Include="..\SpawnDev.ILGPU.P2P\SpawnDev.ILGPU.P2P.csproj" />
<ProjectReference Include="..\SpawnDev.ILGPU.Demo.Shared\SpawnDev.ILGPU.Demo.Shared.csproj" />
<ProjectReference Include="..\ILGPU\ILGPU.csproj" />
<ProjectReference Include="..\ILGPU.Algorithms\ILGPU.Algorithms.csproj" />
</ItemGroup>
</Project>