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# 1.1 | The Color Update | ||
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**This is the first update your Emotiscope has ever had!** | ||
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While I've done extensive testing to make sure everything runs smoothly, please be sure to follow the next section carefully and report any issues to me with your method of choice! | ||
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---- | ||
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## HOW TO UPDATE YOUR EMOTISCOPE: | ||
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**To update your Emotiscope to the latest version:** | ||
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- Open the Top Menu in the app | ||
- Tap "Check Firmware Update" | ||
- A dialog should appear telling you that a new version is available. | ||
- *Once the update has begun, **DO NOT** turn off Emotiscope!* | ||
- After 1-2 minutes, your Emotiscope will reboot on its own. | ||
- You may need to refresh the app, but only do so if the update has 100% completed. | ||
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---- | ||
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## NEW FEATURES: | ||
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#### New Toggle: Reverse Color Range | ||
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You can now reverse the direction that the Color Range slider operates in! For example, if your Color Slider is set to red, pulling up on the the Color Range slider will stretch the color toward blue instead of green if Reverse Color Range is enabled. | ||
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#### New Toggle: Auto Color Cycle | ||
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Turning on Auto Color Cycle will let Emotiscope take over control of Color, automatically cycling it during moments of high musical intensity. | ||
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#### Toggles are now tappable | ||
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You don't need to pull up or down any more, but you still can if you'd like. | ||
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#### Better Color Reproduction | ||
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Emotiscope has a new temporal dithering algorithm based on error diffusion and RNG, which basically means it can now show deeper colors with less artifacts! Try turning that Background Slider *allllll* the way down now. | ||
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#### Magic Touch | ||
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After updating, try this: | ||
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1. Turn off your Emotiscope by holding your fingers on the top. | ||
2. Reach for it again, but this time *stop short just before touching it.* | ||
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***Neat, huh?*** | ||
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(As a side note, Emotiscope now automatically calibrates its touch sensors to whatever environment it's placed in, meaning the "Calibrate Touch" entry has been removed from the Top Menu.) | ||
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#### Automatic Background Noise Cancellation | ||
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If Emotiscope hears a note for more than about 10 seconds without the note changing, it grows a small "blind spot" where that note is, which goes away with about 10 more seconds without exposure to it. | ||
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Most notes in music don't last 10 seconds, that's an eternity! This means that constant hums like traffic outside, A/C units, or microwaves get automatically filtered away even while music is playing, no calibration needed. | ||
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***It's not just you, that microphone calibration icon is gone with the wind.*** (In 1.2, "The Presets Update", a wand icon will be taking its place!) | ||
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#### Instant Mirror Mode | ||
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You can now touch both sides of Emotiscope at once to toggle Mirror Mode without the app! | ||
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#### Landscape Mode | ||
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Yup, that! | ||
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#### Two Types of Light Modes | ||
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Light Modes have been split into two categories: | ||
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- **ACTIVE** - modes that react to music | ||
- **INACTIVE** - modes that *do not* react to music | ||
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Currently, only "Neutral" mode is available as an Inactive light mode, but future updates will expand upon the possibilities for non-musical, decorative light modes. Emotiscope is open-source, and I'm open to including user-submitted modes in future updates! | ||
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Developer note - there's also a third type of Light Mode: "System". These aren't user accessible, and are reserved for modes which don't acknowledge user settings (brightness, color, etc.) such as the Self Test. | ||
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#### Improved Tempo Range | ||
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Emotiscope now responds to 96 different tempi, up from 64 in 1.0! Slower and faster songs now perform better in tempo-sensitive light modes. | ||
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#### On-Board UI was made smaller | ||
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Now, when the UI is shown on the LEDs, it only takes up 25% of screen vs. 50% in 1.0. | ||
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#### Metronome Mode has been made smoother | ||
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Metronome Mode now uses a normal sine function instead of a clipped sine. ***English: it's a much smoother animation!*** | ||
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(It's also been made wider when not in Mirror Mode!) | ||
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#### Hype Mode has been improved | ||
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Hype Mode has been improved by splitting odd and even tempi into two groups, and giving each group their own instance of Hype Mode. | ||
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Splitting them up helps to improve reactivity in scenarios where two neighboring tempi bins were detected 180 degrees out of phase, which led to destructive interference. | ||
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TLDR; Sometimes there's one dot, some times there's now two! | ||
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#### Now Compatible with Firefox and Safari | ||
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Thanks to @jasoncoon for first reporting it, Emotiscope 1.1 and the related web app infrastructure have been patched to allow non-Chromium browsers to join in! Please let me know if there's still any issues, I don't own any real iOS devices to test with, only online emulators. | ||
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#### Added PC Support | ||
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It works in regular PC browsers now! It's not my favorite looking thing, but it's there in an early form for those who want it! | ||
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---- | ||
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## SMALLER IMPROVEMENTS: | ||
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These are more technical in nature, things like UI improvements and bug fixes. These are part of what increased Emotiscope's FPS in many areas: | ||
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- Added support for custom LED strip lengths in the source code, though they still have to be divisible by two and will still come from two different GPIO. | ||
- Emotiscope's CRGBF image buffer is now HDR, meaning it can store values brighter than white, which are then tonemapped with a fast linear & tanh() function. | ||
- There is now a White Balance applied to make sure white is truly white once shown on the LEDs | ||
- Light Mode source code has been divided into subfolders: "active", "inactive" and "system". | ||
- The "Blue Filter" slider was renamed to "Warmth", but its functionality is unchanged | ||
- Screensaver no longer plays when Inactive Modes are used | ||
- Gamma correction is now the *last* step of the visual pipeline, everything is Linear RGB until just before quantization | ||
- Fixed HSV desaturation algorithm | ||
- Added floating point lookup tables for common operations ( float fade = float(i) / NUM_LEDS ) | ||
- Cleaned up console.log() calls in web-app | ||
- Faster substring calculation for websockets commands | ||
- Decreased time that Emotiscope shows the sleep mode animation | ||
- Needle UI closes itself automatically after inactivity if no close command arrives | ||
- Reduced web-app cache length from one year to 15 minutes (oops!) | ||
- Fixed UI blurring on Webkit browsers | ||
- Added "Start Self Test" to the Top Menu. This shows an RGBW test pattern on the LEDs | ||
- The self test can also be triggered by pressing the BOOT button on Emotiscope's PCB | ||
- "Light-show Modes" are now just called "Light Modes" | ||
- VU floor (Analog Mode) is automatically calibrated similarly to the GDFT to remove background noise | ||
- A fuck-load of internal Emotiscope API changes in leds.h et al. | ||
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## WHAT'S NEXT: | ||
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That's a lot of new stuff! What's next? | ||
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#### 1.1+ | The Color Update, Pt. II | ||
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More active and inactive Light Modes are to come soon, bringing more innovative and fun shows to your home. | ||
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#### 1.2 | The Presets Update | ||
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Presets will allow you to save, name, and recall all of your current settings with a single tap! The Presets icon will take the place of the former Audio Calibration icon, and open a list of included and user-defined presets. | ||
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#### For Now: | ||
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I'll be taking a brief break from development after releasing this 1.1 update to avoid burn-out, and consider my options for new modes. Enjoy the new features! | ||
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## SQUASH BUGS WITH ME: | ||
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Thank you for your patience! Emotiscope is the biggest thing I've ever built. So far, between the hardware and the app, there's more than 10,000 lines of code. The odds are: at least one of those lines could be written incorrrectly. If you discover any bugs, please feel free to contact me to report them! |
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