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9 changes: 8 additions & 1 deletion src/main/java/com/equilibrium/MITEequilibrium.java
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,20 @@

import com.equilibrium.block.ModBlocks;

import com.equilibrium.entity.ModEntities;
import com.equilibrium.entity.mob.TestZombieEntity;
import com.equilibrium.item.Ingots;
import com.equilibrium.item.ModItemGroup;
import com.equilibrium.item.ModItems;
import com.equilibrium.item.Tools;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.object.builder.v1.entity.FabricDefaultAttributeRegistry;
import net.minecraft.util.Identifier;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import static com.equilibrium.entity.ModEntities.TEST_ZOMBIE;
import static com.equilibrium.entity.ModEntities.registerModEntities;
import static com.equilibrium.worldgen.ModOreGenerator.registerModOre;


Expand Down Expand Up @@ -47,7 +53,7 @@ public void onInitialize() {




registerModEntities();



Expand All @@ -56,4 +62,5 @@ public void onInitialize() {

LOGGER.info("Hello Fabric world!");
}

}
19 changes: 19 additions & 0 deletions src/main/java/com/equilibrium/MITEequilibriumClient.java
Original file line number Diff line number Diff line change
@@ -1,10 +1,29 @@
package com.equilibrium;


import com.equilibrium.client.render.entity.InvisibleStalker;
import com.equilibrium.client.render.entity.ZombieEntityRendererTransparent;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.fabric.api.client.rendering.v1.EntityRendererRegistry;

import static com.equilibrium.entity.ModEntities.INVISIBLE_STALKER;
import static com.equilibrium.entity.ModEntities.TEST_ZOMBIE;


public class MITEequilibriumClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
//将注册的实体和模型结合起来


EntityRendererRegistry.register(TEST_ZOMBIE, ZombieEntityRendererTransparent::new);
EntityRendererRegistry.register(INVISIBLE_STALKER, InvisibleStalker::new);







}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
package com.equilibrium.client.render.entity;

import com.equilibrium.client.render.entity.model.SZombieEntityModel;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.model.EntityModelLayer;
import net.minecraft.client.render.entity.model.EntityModelLayers;
import net.minecraft.client.render.entity.model.ZombieEntityModel;
import net.minecraft.entity.mob.ZombieEntity;
import net.minecraft.util.Identifier;

public class InvisibleStalker extends TransparentZombieEntityRenderer<ZombieEntity, ZombieEntityModel<ZombieEntity>> {
private static final Identifier TEXTURE = Identifier.of("miteequilibrium","textures/entity/invisible_stalker.png");

public Identifier getTexture(ZombieEntity zombieEntity) {
return TEXTURE;
}

public InvisibleStalker(EntityRendererFactory.Context context) {
this(context, EntityModelLayers.ZOMBIE, EntityModelLayers.ZOMBIE_INNER_ARMOR, EntityModelLayers.ZOMBIE_OUTER_ARMOR);
}

public InvisibleStalker(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer) {
super(
ctx, new ZombieEntityModel<>(ctx.getPart(layer)), new ZombieEntityModel<>(ctx.getPart(legsArmorLayer)), new ZombieEntityModel<>(ctx.getPart(bodyArmorLayer))
);

}





}

Original file line number Diff line number Diff line change
@@ -0,0 +1,138 @@
package com.equilibrium.client.render.entity;

import com.equilibrium.client.render.entity.model.TransparentBipedEntityModel;
import com.google.common.collect.Maps;
import java.util.Map;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.TexturedRenderLayers;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.render.model.BakedModelManager;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.component.DataComponentTypes;
import net.minecraft.component.type.DyedColorComponent;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.item.trim.ArmorTrim;
import net.minecraft.registry.entry.RegistryEntry;
import net.minecraft.registry.tag.ItemTags;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.ColorHelper;

@Environment(EnvType.CLIENT)
public class TransparentArmorFeatureRenderer<T extends LivingEntity, M extends BipedEntityModel<T>, A extends TransparentBipedEntityModel<T>> extends FeatureRenderer<T, M> {
private static final Map<String, Identifier> ARMOR_TEXTURE_CACHE = Maps.<String, Identifier>newHashMap();
private final A innerModel;
private final A outerModel;
private final SpriteAtlasTexture armorTrimsAtlas;

public TransparentArmorFeatureRenderer(FeatureRendererContext<T, M> context, A innerModel, A outerModel, BakedModelManager bakery) {
super(context);
this.innerModel = innerModel;
this.outerModel = outerModel;
this.armorTrimsAtlas = bakery.getAtlas(TexturedRenderLayers.ARMOR_TRIMS_ATLAS_TEXTURE);
}

public void render(
MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int i, T livingEntity, float f, float g, float h, float j, float k, float l
) {
this.renderArmor(matrixStack, vertexConsumerProvider, livingEntity, EquipmentSlot.CHEST, i, this.getModel(EquipmentSlot.CHEST));
this.renderArmor(matrixStack, vertexConsumerProvider, livingEntity, EquipmentSlot.LEGS, i, this.getModel(EquipmentSlot.LEGS));
this.renderArmor(matrixStack, vertexConsumerProvider, livingEntity, EquipmentSlot.FEET, i, this.getModel(EquipmentSlot.FEET));
this.renderArmor(matrixStack, vertexConsumerProvider, livingEntity, EquipmentSlot.HEAD, i, this.getModel(EquipmentSlot.HEAD));
}

private void renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T entity, EquipmentSlot armorSlot, int light, A model) {
ItemStack itemStack = entity.getEquippedStack(armorSlot);
if (itemStack.getItem() instanceof ArmorItem armorItem) {
if (armorItem.getSlotType() == armorSlot) {
this.getContextModel().copyBipedStateTo(model);
this.setVisible(model, armorSlot);
boolean bl = this.usesInnerModel(armorSlot);
ArmorMaterial armorMaterial = armorItem.getMaterial().value();
int i = itemStack.isIn(ItemTags.DYEABLE) ? ColorHelper.Argb.fullAlpha(DyedColorComponent.getColor(itemStack, -6265536)) : -1;

for (ArmorMaterial.Layer layer : armorMaterial.layers()) {
int j = layer.isDyeable() ? i : -1;
this.renderArmorParts(matrices, vertexConsumers, light, model, j, layer.getTexture(bl));
}

ArmorTrim armorTrim = itemStack.get(DataComponentTypes.TRIM);
if (armorTrim != null) {
this.renderTrim(armorItem.getMaterial(), matrices, vertexConsumers, light, armorTrim, model, bl);
}

if (itemStack.hasGlint()) {
this.renderGlint(matrices, vertexConsumers, light, model);
}
}
}
}

protected void setVisible(A bipedModel, EquipmentSlot slot) {
bipedModel.setVisible(false);
switch (slot) {
case HEAD:
bipedModel.head.visible = true;
bipedModel.hat.visible = true;
break;
case CHEST:
bipedModel.body.visible = true;
bipedModel.rightArm.visible = true;
bipedModel.leftArm.visible = true;
break;
case LEGS:
bipedModel.body.visible = true;
bipedModel.rightLeg.visible = true;
bipedModel.leftLeg.visible = true;
break;
case FEET:
bipedModel.rightLeg.visible = true;
bipedModel.leftLeg.visible = true;
}
}

private void renderArmorParts(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, A model, int i, Identifier identifier) {
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getArmorCutoutNoCull(identifier));
model.render(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV, i);
}

private void renderTrim(
RegistryEntry<ArmorMaterial> armorMaterial,
MatrixStack matrices,
VertexConsumerProvider vertexConsumers,
int light,
ArmorTrim trim,
A model,
boolean leggings
) {
Sprite sprite = this.armorTrimsAtlas.getSprite(leggings ? trim.getLeggingsModelId(armorMaterial) : trim.getGenericModelId(armorMaterial));
VertexConsumer vertexConsumer = sprite.getTextureSpecificVertexConsumer(
vertexConsumers.getBuffer(TexturedRenderLayers.getArmorTrims(trim.getPattern().value().decal()))
);
model.render(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
}

private void renderGlint(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, A model) {
model.render(matrices, vertexConsumers.getBuffer(RenderLayer.getArmorEntityGlint()), light, OverlayTexture.DEFAULT_UV);
}

private A getModel(EquipmentSlot slot) {
return this.usesInnerModel(slot) ? this.innerModel : this.outerModel;
}

private boolean usesInnerModel(EquipmentSlot slot) {
return slot == EquipmentSlot.LEGS;
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
package com.equilibrium.client.render.entity;

import com.equilibrium.client.render.entity.model.TransparentBipedEntityModel;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.MobEntityRenderer;
import net.minecraft.client.render.entity.feature.ElytraFeatureRenderer;
import net.minecraft.client.render.entity.feature.HeadFeatureRenderer;
import net.minecraft.client.render.entity.feature.HeldItemFeatureRenderer;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.entity.mob.MobEntity;

@Environment(EnvType.CLIENT)
public abstract class TransparentBipedEntityRenderer<T extends MobEntity, M extends TransparentBipedEntityModel<T>> extends MobEntityRenderer<T, M> {
public TransparentBipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) {
this(ctx, model, shadowRadius, 1.0F, 1.0F, 1.0F);
}

public TransparentBipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ) {
super(ctx, model, shadowRadius);
this.addFeature(new HeadFeatureRenderer<>(this, ctx.getModelLoader(), scaleX, scaleY, scaleZ, ctx.getHeldItemRenderer()));
this.addFeature(new ElytraFeatureRenderer<>(this, ctx.getModelLoader()));
this.addFeature(new HeldItemFeatureRenderer<>(this, ctx.getHeldItemRenderer()));
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
package com.equilibrium.client.render.entity;

import com.equilibrium.client.render.entity.model.SZombieEntityModel;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.entity.BipedEntityRenderer;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.feature.ArmorFeatureRenderer;
import net.minecraft.client.render.entity.model.ZombieEntityModel;
import net.minecraft.entity.mob.ZombieEntity;
import net.minecraft.util.Identifier;

@Environment(EnvType.CLIENT)
public abstract class TransparentZombieEntityRenderer<T extends ZombieEntity, M extends ZombieEntityModel<T>> extends BipedEntityRenderer<T, M> {


protected TransparentZombieEntityRenderer(EntityRendererFactory.Context ctx, M bodyModel, M legsArmorModel, M bodyArmorModel) {
super(ctx, bodyModel, 0.5F);
this.addFeature(new ArmorFeatureRenderer<>(this, legsArmorModel, bodyArmorModel, ctx.getModelManager()));
}


protected boolean isShaking(T zombieEntity) {
return super.isShaking(zombieEntity) || zombieEntity.isConvertingInWater();
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
package com.equilibrium.client.render.entity;

import com.equilibrium.client.render.entity.model.SZombieEntityModel;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.render.entity.EntityRendererFactory;
import net.minecraft.client.render.entity.model.EntityModelLayer;
import net.minecraft.client.render.entity.model.EntityModelLayers;
import net.minecraft.entity.mob.ZombieEntity;
import net.minecraft.util.Identifier;

@Environment(EnvType.CLIENT)
public class ZombieEntityRendererTransparent extends TransparentZombieEntityRenderer<ZombieEntity, SZombieEntityModel<ZombieEntity>> {


private static final Identifier TEXTURE = Identifier.ofVanilla("textures/entity/player/wide/steve.png");
public Identifier getTexture(ZombieEntity zombieEntity) {
return TEXTURE;
}
public ZombieEntityRendererTransparent(EntityRendererFactory.Context context) {
this(context, EntityModelLayers.ZOMBIE, EntityModelLayers.ZOMBIE_INNER_ARMOR, EntityModelLayers.ZOMBIE_OUTER_ARMOR);

}
public ZombieEntityRendererTransparent(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer) {
super(
ctx, new SZombieEntityModel<>(ctx.getPart(layer)), new SZombieEntityModel<>(ctx.getPart(legsArmorLayer)), new SZombieEntityModel<>(ctx.getPart(bodyArmorLayer))
);
}

}
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
package com.equilibrium.client.render.entity.model;

import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.entity.model.AbstractZombieModel;
import net.minecraft.entity.mob.ZombieEntity;

@Environment(EnvType.CLIENT)
public class SZombieEntityModel<T extends ZombieEntity> extends TransparentAbstractZombieModel<T> {
public SZombieEntityModel(ModelPart modelPart) {
super(modelPart);

}
public boolean isAttacking(T zombieEntity) {
return zombieEntity.isAttacking();
}

}
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
package com.equilibrium.client.render.entity.model;



import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.entity.model.CrossbowPosing;
import net.minecraft.entity.mob.HostileEntity;

@Environment(EnvType.CLIENT)
public abstract class TransparentAbstractZombieModel<T extends HostileEntity> extends TransparentBipedEntityModel<T> {
protected TransparentAbstractZombieModel(ModelPart modelPart) {
super(modelPart);
}

public void setAngles(T hostileEntity, float f, float g, float h, float i, float j) {
super.setAngles(hostileEntity, f, g, h, i, j);
CrossbowPosing.meleeAttack(this.leftArm, this.rightArm, this.isAttacking(hostileEntity), this.handSwingProgress, h);
}

public abstract boolean isAttacking(T entity);
}
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