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Phantom Drive

Description

Phantom Drive was the working title of a game based on the anime series Gen'ei wo Kakeru Taiyou. That project is on hold indefinitely. I have long since learned that if you want to write a game, you should probably start with an existing engine and also have at least a vague concept of the kind of game you intend to make.

Phantom Drive is a practice ground for learning about programming. It is what I hack on to learn about language features, rendering techniques, and software architecture.

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Dependencies

Phantom Drive (WT) requires...

  • OpenGL 3.3 compatible hardware
  • A C++20 compiler
  • CMake

...and the following libraries:

Project Roadmap

This section is intended to provide you with a quick glance at my progress and imminent goals. It is not a complete development plan and may change wildly at any time.

  • Physically-based shaders
  • Skeletal animations
  • Shadows
  • Order-independent transparency
  • Particle generators
  • Relief mapping
  • Frustum culling
  • Occlusion culling
  • Levels of detail

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