Phantom Drive was the working title of a game based on the anime series Gen'ei wo Kakeru Taiyou. That project is on hold indefinitely. I have long since learned that if you want to write a game, you should probably start with an existing engine and also have at least a vague concept of the kind of game you intend to make.
Phantom Drive is a practice ground for learning about programming. It is what I hack on to learn about language features, rendering techniques, and software architecture.
Not available yet.
Phantom Drive (WT) requires...
- OpenGL 3.3 compatible hardware
- A C++20 compiler
- CMake
...and the following libraries:
This section is intended to provide you with a quick glance at my progress and imminent goals. It is not a complete development plan and may change wildly at any time.
- Physically-based shaders
- Skeletal animations
- Shadows
- Order-independent transparency
- Particle generators
- Relief mapping
- Frustum culling
- Occlusion culling
- Levels of detail