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Update RGBGFX flags for v0.6.0 #501

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2 changes: 1 addition & 1 deletion BootROMs/pb12.c
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ int main()
prev[1] = byte;
if (bits >= 8) {
uint8_t outctl = control >> (bits - 8);
assert(outctl != 1);
assert(outctl != 1); // That's the end byte
write_all(STDOUT_FILENO, &outctl, 1);
write_all(STDOUT_FILENO, literals, literals_size);
bits -= 8;
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2 changes: 1 addition & 1 deletion Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -467,7 +467,7 @@ $(BIN)/SDL/Palettes: Misc/Palettes

$(OBJ)/%.2bpp: %.png
-@$(MKDIR) -p $(dir $@)
rgbgfx -h -u -o $@ $<
rgbgfx -Z -u -c embedded -o $@ $<

$(OBJ)/BootROMs/SameBoyLogo.pb12: $(OBJ)/BootROMs/SameBoyLogo.2bpp $(PB12_COMPRESS)
$(realpath $(PB12_COMPRESS)) < $< > $@
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ SameBoy requires the following tools and libraries to build:
* make
* macOS Cocoa port: macOS SDK and Xcode (For command line tools and ibtool)
* SDL port: libsdl2
* [rgbds](https://github.com/gbdev/rgbds/releases/), for boot ROM compilation
* [rgbds](https://github.com/gbdev/rgbds/releases/) v0.6.0 or later, for boot ROM compilation

On Windows, SameBoy also requires:
* Visual Studio (For headers, etc.)
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