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ASCII Fluid Dinamics

After see this amazing video and see this repository i attempt to make my own version of ascii fluids dinamics.

My starter point has the original soruce here the same program used in video, also the lorenzo source helps a lot.

I try not use complex numbers (mostly cause i have much trouble to make them work propety with c++)

To understand better the concept you can check SPH Smoothed Particle Hydrodynamics

Compile

g++ asciiFluidSimulation.cpp -o asciiFluidSimulation

Then run:

./asciiFluidSimulation < ./inputs/clock.txt

Examples

Clock:

About

A simple fluid simulation

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