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[Kompjuta] Always create a framebuffer
Android (OpenGL) #1785: Commit 75efc45 pushed by RobDangerous
6m 30s main
[Kompjuta] Allocate a shader stack
Android (OpenGL) #1782: Commit 6e9c448 pushed by RobDangerous
7m 28s main
Update Kong
Android (OpenGL) #1781: Commit 68cd134 pushed by RobDangerous
6m 45s main
[Kompjuta] Fill the command buffer
Android (OpenGL) #1780: Commit 9c92f84 pushed by RobDangerous
6m 58s main
[Kompjuta] Implement buffers
Android (OpenGL) #1779: Commit c0b18b0 pushed by RobDangerous
7m 19s main
Update kmake
Android (OpenGL) #1778: Commit 6c0410e pushed by RobDangerous
6m 59s main
Update Kong and kmake
Android (OpenGL) #1777: Commit 88440f2 pushed by RobDangerous
6m 52s main
Update kmake
Android (OpenGL) #1774: Commit 37f6118 pushed by RobDangerous
7m 4s main
Add more headers to miniclib
Android (OpenGL) #1773: Commit 99c0b54 pushed by RobDangerous
6m 40s main
Update kmake
Android (OpenGL) #1770: Commit 8046294 pushed by RobDangerous
4m 7s main
[Kompjuta] Implement malloc
Android (OpenGL) #1769: Commit c86dd3a pushed by RobDangerous
5m 27s main
Fix the framebuffer
Android (OpenGL) #1768: Commit e357241 pushed by RobDangerous
8m 21s main
Update kmake
Android (OpenGL) #1767: Commit 33a95fa pushed by RobDangerous
6m 23s main
Support the Kompjuta framebuffer
Android (OpenGL) #1766: Commit 3230dd2 pushed by RobDangerous
5m 55s main
Implement the framebuffer API
Android (OpenGL) #1765: Commit 7aa4555 pushed by RobDangerous
6m 4s main