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refactor(WebGL): remove support for WebGL1 #3523
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The following is faster and shorter:
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new Uint32Array(numberOfPoints +1) zero fills the buffer first, then .set() overwrites it, i benchmarked this Array + forloop is faster
Chrome:

Firefox

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Interesting.
Did you try on Chrome or Firefox?
How about:
const cellTuple = Array.from(cellPointIds).unshift(numberOfPoints)?Uh oh!
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benchmark.html
Chrome:

FF:

Edge:
