BocchiTracker is a bug reporting tool that allows you to report issues to various services.
Currently supported capture features include:
Screenshot | Log(Application hooks) | Log(file directly copy) | Movie (Use WebRTC) | Movie (Use OBSStudio Coming soon) | |
---|---|---|---|---|---|
Unity | ◯ | ◯ | ◯ | ◯ | |
UnrealEngine | ◯ | ◯ | ◯ | ◯ | |
Godot | ◯ | ☓ | ◯ | ☓ |
BocchiTracker View!
Coordinates and other cumbersome inputs are automatically entered.
Screenshots can also be taken with the push of a button!
Currently supported report services include:
Redmine | Github | Slack | Discord | Gitlab | JIRA |
---|---|---|---|---|---|
◯ | ◯ | ◯ |
Currently supported upload service include:
Dropbox | Explorer |
---|---|
- It can be gathered application-specific information if you Integrate plugin with game/application.
- Custom fields for reporting services can be supported.
- Supports attaching screenshots and core dumps to the bug reports.
- Offers directory monitoring to ensure thorough ticket reporting.
- Add to feature file upload functionality.
- Dropbox
- Explorer (Your file servers)
- Add to feature game play capture functionality.
-
Setup Config
- cmake (for flatbuffer)
- dotnet
- Set the PATH for msbuild (Windows only)
- Python
- Install SCons using pip (for Godot)
- Unity (to export as .unitypackage)
- Run
dotnet build Application/BocchiTracker.WPF.sln
- Run
python ExternalTools/BuildScripts/build_flatbuffers.py
※ Required flatbuffers build
-
Copy the
Plugins\UnrealEngine\BocchiTracker
directory to[Project Root]/Plugins/BocchiTracker
. -
Also, copy the
Plugins\UnrealEngine\ThirdParty\flatbuffers
directory to[Project Root]/Source/ThirdParty/flatbuffers
.
※ Required flatbuffers build
-
Open
Plugins/Unity/project
on Unity -
Export: [ToolBar] -> [BochiTracker] -> [Export Package]
※ Required flatbuffers build and installed sons
- Run
python ExternalTools\BuildScripts\build_godot.py
If you encounter any issues, have feature requests, or wish to provide feedback, please feel free to create issues