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v0.3.1 - Doodad wireframe display ability#163

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Kejoko wants to merge 19 commits intomasterfrom
kjk/wireframe_doodads
Open

v0.3.1 - Doodad wireframe display ability#163
Kejoko wants to merge 19 commits intomasterfrom
kjk/wireframe_doodads

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@Kejoko Kejoko commented Sep 22, 2025

… polygon modes

Description

What are these changes?
Implement a toggle within the rendering pipeline class which allows us to specify the vk::PolygonMode so we can switch between polygon fill mode and polygon line mode at will.

Why are these changes being made?
We want the ability to debug doodad's meshes in the scene, so we want to be able to view things as wireframes.

Related issues

Which issues does this close?

Testing

How were these changes tested?
Tested in the Pole Position executable.

Have new tests been added?
None yet.

How can these changes be tested and validated by the reviewers?
Run the pole position executable, enter scene debug mode, then enter doodad wireframe mode.

Submodules

Which submodules were effected and why?
None

Checklist

  • I have commented my changes in complex and hard to understand places
  • I have ensured that all existing tests pass
  • I have added tests to cover my changes
  • I have incremented the Quartz version appropriately
  • I have merged all upstream submodules
  • I have followed the contribution guidelines
  • I have performed a self review of my changes

@Kejoko Kejoko added this to the Debug Utility milestone Sep 22, 2025
@Kejoko Kejoko self-assigned this Sep 22, 2025
@Kejoko Kejoko added the feature New feature label Sep 22, 2025
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Doodad wireframe display ability

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