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…r of 2 alignment)
…stant to fragment shader
…1] instead of [-1,1]
…h box collider vertices and indices
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… polygon modes
Description
What are these changes?
Implement a toggle within the rendering pipeline class which allows us to specify the
vk::PolygonModeso we can switch between polygon fill mode and polygon line mode at will.Why are these changes being made?
We want the ability to debug doodad's meshes in the scene, so we want to be able to view things as wireframes.
Related issues
Which issues does this close?
Testing
How were these changes tested?
Tested in the Pole Position executable.
Have new tests been added?
None yet.
How can these changes be tested and validated by the reviewers?
Run the pole position executable, enter scene debug mode, then enter doodad wireframe mode.
Submodules
Which submodules were effected and why?
None
Checklist