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OpenGL ES CTS 3.2.7.0

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OpenGL ES CTS 3.2.7.0

New tests:

  • Tests for GLES3 number parsing
  • Add tests for GLES3 vector construction from other types
  • Added test for reusing query handle
  • Add tests for usage of pixel storage modes

Fixes:

  • pipeline statistics test: Fix compute shader setup in !GL4.3 case.
  • First steps towards running ES3.1 functional tests on GL4.5 drivers
  • Fix image cube array tests support checks
  • Use shader to calculate sample point
  • Reset texture data to 0 after each 16 iterations to avoid overflow
  • ANGLE waiver for GLES XFB array element capture
  • Modify/add GLES XFB tests without element capture
  • Lower precision required for texture-lookups
  • Add formats support in nearest_edge tests
  • gles2: Add temporary constant-data shader indexing tests.
  • Fix pixel pack/unpack in nearest edge tests
  • fix 1d depth component 16 sizing in layout locations tests.
  • Fix more expected errors for some DSA functions
  • glspirv: don't cause aborted test runs.
  • Fix pipeline statistics test
  • use correct delete function for arrays
  • Fix PixelStorageModesTests
  • Fix broken layout binding tests
  • Force Popen to text mode
  • Fix epsilon calculation for RGB10_A2 pixel format
  • Disable dithering in nearest edge test cases
  • Return a valid format when GL_RGB8 is not treated as GL_RGBA8
  • Switch the branch to the master mustpass
  • Unicode and Python3 fixes for verification scripts
  • Check for astc_sliced_3d extension in negative API tests