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Added missing writes to gl_Position in vertex shaders
Some vertex shaders are not writing a value to gl_Position, which can cause unintended run-time behavior (including termination or system instability). Components: Vulkan VK-GL-CTS issue: 1579 Affects: dEQP-VK.binding_model.descriptorset_random.* dEQP-VK.memory_model.message_passing.* Change-Id: I3f2f21f23508bda3062a4480e9fac78748bab32b
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