Enemy Randomizer Alpha 9.2.4 -- Bugfix update
As usual, DEBUG MOD is almost required to help with situations where things get stuck.
Added stompers from peaks; fixed issue with mace head bug prefab; added rando skip exception for deepnest pogo room; moved more enemies out of walls; fixed more errors; fixed nullref issue with hornet arena; maybe fixed mawlek?; even more enemies moved outside walls
Check the readme for details on the alpha 9 features.
NOTE: IF YOU'RE GETTING ALL ENEMIES OF THE SAME TYPE (and you didn't configure it that way) PLEASE RESET TO DEFAULT SETTINGS AND CHECK THEM IN THE MOD SETTINGS MENU
SHA 256: B3F4D7852D3F4B561615782AFB4455077BB97CB9C916AD44DFB9B6226D320F3D