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FunctionZero.CommandZero

Fully featured ICommand implementation
NuGet package here

Usage

CommandZeroAsync uses fluent API to build ICommand instances quickly and easily, like this:

ICommand CabbagesCommand = new CommandBuilder()
                .SetExecuteAsync(DoSomethingAsync)
                .SetCanExecute(CanDoSomething)
                .AddGuard(this)
                .SetName("Cabbages")
                .SetExceptionHandler(CabbagesExceptionHandler)
                // More builder methods can go here ...
                .Build(); 

Where

private async Task DoSomethingAsync()
{
    // Do something awesome
}
private bool CanDoSomething()
{
    return CanDoSomethingAwesome;
}
private void CabbagesExceptionHandler(ICommandZero sourceCommand, Exception ex)
{
    Logger.Log("Not quite awesome yet");
}

Many Builder methods have sensible overloads, for example SetExecuteAsync, SetExecute and SetCanExecute can take a CommandParameter:

private async Task DoSomethingAsync(object someParameter)
{
    // Do something awesome
}
private bool CanDoSomething(object someParameter)
{
    return blah;
}

Or with lambda functions:

CabbagesCommand = new CommandBuilder()
                .SetExecuteAsync(async(obj) => await DoSomethingAsync(obj))
                .SetCanExecute((obj) => CanDoSomething(obj))
                ...

For the async-averse there are synchronous SetExecute builder methods.

IGuard

Are your ViewModels littered with IsBusy flags? Now you can remove them all.
Every Command that shares the same IGuard implementation will be disabled if any one of them is performing a long-running task.
In the following example, assuming a Button is bound to GetDataCommand and another Button is bound to NextCommand, clicking the 'Get Data' button will disable both Commands, and therefore both Buttons, for 5 seconds

public class HomePageVm : BaseVm
{
        // UI binds to these commands ...
        public ICommandZero GetDataCommand { get; }
        public ICommandZero NextCommand { get; }

        private IPageServiceZero _pageService;
    
        public HomePageVm(PageServiceZero pageService)
        {
            _pageService = pageService;
            IGuard pageGuard = new BasicGuard();

            GetDataCommand = new CommandBuilder()
                                        .AddGuard(pageGuard)
                                        .SetExecuteAsync(GetDataCommandExecuteAsync)
                                        .SetName("Get Data")
                                        .Build();
            NextCommand = new CommandBuilder()
                                        .AddGuard(pageGuard)
                                        .SetExecute(NextCommandExecuteAsync)
                                        .SetName("Next")
                                        .Build();
        }

        private async Task GetDataCommandExecuteAsync()
        {
            // Simulate a long-running task ...
            await Task.Delay(5000);
        }

        private async Task NextCommandExecuteAsync()
        {
            // Subtle plug for FunctionZero.MvvmZero
            await _pageService.PushPageAsync<ResultsPage, ResultsPageVm>((vm)=>vm.SetState("Message from HomePageVm!!"));
        }
}

If your ViewModel implements IGuard, that simply becomes .AddGuard(this)
The MvvmZero NuGet package has MvvmZeroBaseVm that implements IGuard

Command Text (formerly 'FriendlyName')

.SetName(string name) sets a Text property on the Command that the UI can bind to.
Alternatively, .SetName(Func<string>) sets a method that is called to evaluate the Text property.

<Button Command="{Binding NextCommand}" Text="{Binding NextCommand.Text}" />

Automatically calling ChangeCanExecute

If there is need to re-evaluate the result of CanExecute, it is up to the developer to call ChangeCanExecute so UI (usually a Button) can update its IsEnabled flag. This is often done in an OnPropertyChanged overload on the ViewModel
Alternatively, you can call .AddObservedProperty to specify the property or properties that will trigger such a re-evaluation Caution May leak if you recycle your ViewModel and your Commands are built outside of your constructor, or if you specify a property on an object outside the scope of your ViewModel

// Any Buttons bound to this command will refresh their IsEnabled flag if IsBusy or IsFaulted changes. 
// Note: IsBusy must raise INotifyPropertyChanged
DoSomethingCommand = new CommandBuilder()
                            .SetCanExecute(() => IsBusy || IsFaulted)
                            .SetExecuteAsync(()=>{...})
                            .AddObservedProperty(nameof(IsBusy), nameof(IsFaulted))
                            .SetName("Do something")
                            .Build();

Builder methods:

AddGlobalGuard()

Adds a global guard implementation. Commands that share a guard cannot execute concurrently.
Commands can be given multiple guard implementations, though individual guard implementations can only be added once
CAUTION Watch out for deadlock if you use the same Guard across multiple Pages.
Recommendation: Implement IGuard in your ViewModel base class, e.g. by delegating to an instance of BasicGuard, so you can use the ViewModel ('this') as your Guard.

AddGuard(IGuard guard)

Adds a guard implementation. Commands that share a guard cannot execute concurrently.
Commands can be given multiple guard implementations, though individual guard implementations can only be added once
CAUTION Watch out for deadlock if you use the same Guard across multiple Pages.
Recommendation: Implement IGuard in your ViewModel base class, e.g. by delegating to an instance of BasicGuard, so you can use the 'this' as your Guard.

AddObservedProperty(INotifyPropertyChanged propertySource, params string[] propertyNames)

The command can automatically re-evaluate the CanExecute delegate when a specified property changes,
allowing any UI controls that are bound to the Command to update their IsEnabled status.
propertySource : An object that supports INotifyPropertyChanged
propertyName : The name of a property on propertySource
Caution May leak if you recycle your ViewModel and your Commands are built outside of your constructor, or if you specify a property on an object outside the scope of your ViewModel

AddObservedProperty(INotifyPropertyChanged propertySource, string propertyName)

The command can automatically re-evaluate the CanExecute delegate when a specified property changes,
allowing any UI controls that are bound to the Command to update their IsEnabled status.
propertySource : An object that supports INotifyPropertyChanged
propertyNames : Comma separated list of propertyNames found on propertySource
Caution May leak if you recycle your ViewModel and your Commands are built outside of your constructor, or if you specify a property on an object outside the scope of your ViewModel

CommandZeroAsync Build();

Build the Command :)

CommandBuilder SetCanExecute(Func<bool> canExecute)

Set a CanExecute callback that does not require a parameter

SetCanExecute(Func<object, bool> canExecute)

Set a CanExecute callback that requires a parameter

SetExecute(Action execute)

Set a synchonous Execute callback that does not require a parameter. Prefer the async overload!

SetExecute(Action<object> execute)

Set a synchonous Execute callback that requires a parameter. Prefer the async overload!

SetExecuteAsync(Func<object, Task> execute)

Set an asynchronous Execute callback that requires a parameter

SetExecuteAsync(Func<Task> execute)

Set an asynchronous Execute callback that does not require a parameter

SetName(Func<string> getName)

Sets a delegate that can be used to retrieve the name of the Command. The UI can then bind to the Text property Useful for internationalisation

SetName(string name)

Sets the name of the Command. The UI can then bind to the Text property Useful for internationalisation.

SetExceptionHandler(Action<ICommandZero, Exception> exceptionHandler)

Sets a callback for if you want to capture any exceptions thrown by a Command.

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