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If you go to flight scene too fast, SaveGameMonitor will not have the time to work #76

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@Lisias

As the tittle says.

If you load a savegame and immediately goes to a ongoing flight, you KSPe.IO.Save<T> code that expects the savegame to be fully detected on Flight Scenes will bork. KRAP.

This is not exactly a bug on KSPe, it's a limitation of the solution. But I registering it here so I will not forget - and perhaps I could think on a solution later?

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taskNot a problem, but something I must do and should not forget about

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