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Add SciFi Shipyards Redux 0.6 Beta from SpaceDock #9984
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This is an automated commit on behalf of Shammyofwar
This is an automated commit on behalf of Shammyofwar
This pull request was automatically generated by SpaceDock on behalf of Shammyofwar, to add SciFi Shipyards Redux 0.6 Beta to CKAN. Please direct questions about this pull request to Shammyofwar. Mod details
Description<iframe width="560" height="315" src="https://www.youtube.com/embed/SKh2awGqBIo?si=U9MsDMZ2HlHqwk9F" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>This is a remake of and update to I purposely left out the Phoenix, Enterprise, and Galileo Shuttlecraft as these ships are available in TrekDrive and are made well.
and
This is a Beta Release and there may be other bugs or issues. If found please report them to me here on this release forum post. Dependencies
Recommended mods
Conflicts Credits
Roadmap for the future Beta 0.6 – 6 original ships are functioning and flying properly with no known bugs. I will not be updating Enterprise or the Shuttle because you can get well-made versions of them in TrekDrive. - This is today's release.
All found [here](https://spacedock.info/profile/SkunkWorksCommand)
I hope you all enjoy it, I know I will! Released under GPL 3.0 License |
This pull request was automatically generated by SpaceDock on behalf of Shammyofwar, to add SciFi Shipyards Redux 0.6 Beta to CKAN.
Please direct questions about this pull request to Shammyofwar.
Mod details
Description
This is a remake of and update to
I purposely left out the Phoenix, Enterprise, and Galileo Shuttlecraft as these ships are available in TrekDrive and are made well.
I also left the "Photon Torpedo" as this will be released when I release the BD Armory integration. This is not just an update to 1.12.5 (will work on 1.12.3 too), but converting them to a modular system. All ships now have impulse engines and warp drives from TrekDrive. Each Ship is configured with an ability that no other ship in the mod has. This can be changed through the module system.
Includes
Some flags
and
This is a Beta Release and there may be other bugs or issues. If found please report them to me here on this release forum post.
Dependencies
Recommended mods
Conflicts
None that I'm aware of.
Credits
Roadmap for the future
Beta 0.6 – 6 original ships are functioning and flying properly with no known bugs. I will not be updating Enterprise or the Shuttle because you can get well-made versions of them in TrekDrive. - This is today's release.
Beta 0.7 – Adding 7 ships from outdated Skunkworks mods by StinkyAce ,with his permission. This will be released when all 7 additional ships are functioning and flying properly with no known bugs
Republic Attack Ship
Excelsior
KTagga Class Cruiser
Klingon Bird Of Prey
Romulan Bird Of Prey
Federation Strike Fighter
Cardassian Galor Class Cruiser
All found [here](https://spacedock.info/profile/SkunkWorksCommand)
Beta 0.8 - Integrate BD armory modules (BD armory will optional but necessary for them to function) such as Integrated radars, AI orbital autopilot, weapons control, and numerous weapons created by StinkyAce as well as a few that I will create. I would also like to see a multiplayer server hosted for this mod at this release, I think it would be a ton of fun!
Beta 0.95– (may not happen) If I can get a coder and a modeler who wants to contribute I want to add a few of new interiors and make all ships FreeIVA compatible with ASET functionality. - I can not code or model anymore.
Release 1.0 – All release files will be localized, any known bugs corrected and I will write an in-depth on how to customize all ships via the modular system (Already done) and post on GitHub a library of modular plug-in files (In download currently ) to make customization super easy.
I hope you all enjoy it, I know I will!
Released under GPL 3.0 License