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Add KOSHUD from SpaceDock #9830

Merged
merged 4 commits into from
Nov 20, 2023
Merged

Add KOSHUD from SpaceDock #9830

merged 4 commits into from
Nov 20, 2023

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This pull request was automatically generated by SpaceDock on behalf of FuzzyMeepTWO, to add KOSHUD to CKAN.

Please direct questions about this pull request to FuzzyMeepTWO.

Mod details

Key Value
Name KOSHUD
Authors FuzzyMeepTWO
Abstract Control all of the things from first person IVA.
License MIT
Size 78.04 KiB
Homepage <>
Source code <>

Description

This is KOS script that creates a HUD that allows you to control and automate control of almost every part in KSP based on tag names and part type.

you need;

KOS

KOSPropMonitor

RasterPropMonitor

KOSforALL (recommended)

Made a poorly edited video on how to use it
[[https://youtu.be/_Uq7atiHO7A]]

WORKS WITH AT LEAST THE FOLLOWING PART TYPES

*Lights (will also auto enable with nametag matching other parts. Ex "Cargo Bay" Lights will enable when "Cargo Bay" tag is triggered to do something)

*control srf (Axis control, "trim"(move deploy by 1 degree) if on pitch cntrl, set deploy to mimic flaps (10,20,25 degrees) if not on pitch control)

*Engines (On off, cycle mode, gimbal, adjust thrust limit)

*Decoupler (decouple, crossfeed, see fuel in attached part, auto triggers chutes and seperatrons on decouple trigger(have to be attached to 1st child part on decoupler. offset to where you need them))

*Gear (deploy/retract, autobrake (on ground, under 50% throttle), all settings)

*Parachute (arm, deploy, cut)

*Ladder(deploy/retract)

*Cargo Bay(deploy/retract)

*Docking Port(deploy/retract, undock)

*Solar Panel (+fuel cell)(deploy/retract, shows sun exposure)

*RCS (actuation toggles, on off)

*Drill(deploy/retract, turn on, shows ore rate)

*Radiator(deploy/retract, shows cooling status)

*Experiment(trigger, delete, auto tagged)

*Antenna(deploy, set target, shows current target)

*Converter(start/stop each type, shows meter for heat)

*Capacitor(discharge, enable/disable recharge, auto tagged)

*Missiles(fire, jettison, auto tagged)

*Guns(fire, enable, auto tagged)

*Radar(enable, disable, change target(untested))

*Science Lab(shows science, research, etc levels, start, stop, xmit, auto tagged)(also needs some testing)

*Countermeasure(fire, auto tagged )

*Fairing(deploy, auto tagged)

*mks parts

*BD Armory controllers (pilot AI and Weapon Manager, most options)

and more

you can automatically trigger any group based on

*speed

*altitude

*AGL

*EC

*Any Resource Remaining

*Throttle

*TWR

*Ship STATUS

*sun exposure (if you have sensor)

*pressure (if you have sensor)

*accel (if have sensor) (dont think i got this working right)

*temperature (if you have sensor)

*Gravity (if you have sensor)

*Fuel Remaining in part if decoupler

It will trigger any parachutes, control surfaces, or seperatrons when decoupling any decoupler

This is an automated commit on behalf of FuzzyMeepTWO
This is an automated commit on behalf of FuzzyMeepTWO
@netkan-bot
Copy link
Member Author

This pull request was automatically generated by SpaceDock on behalf of FuzzyMeepTWO, to add KOSHUD to CKAN.

Please direct questions about this pull request to FuzzyMeepTWO.

Mod details

Key Value
Name KOSHUD
Authors FuzzyMeepTWO
Abstract Control all of the things from first person IVA.
License MIT
Size 78.04 KiB
Homepage <>
Source code <>

Description

This is KOS script that creates a HUD that allows you to control and automate control of almost every part in KSP based on tag names and part type.

you need;

KOS

KOSPropMonitor

RasterPropMonitor

KOSforALL (recommended)

Made a poorly edited video on how to use it (you might want to increase video resolution so you can read it)
[[https://youtu.be/_Uq7atiHO7A]]

WORKS WITH AT LEAST THE FOLLOWING PART TYPES

*Lights (will also auto enable with nametag matching other parts. Ex "Cargo Bay" Lights will enable when "Cargo Bay" tag is triggered to do something)

*control srf (Axis control, "trim"(move deploy by 1 degree) if on pitch cntrl, set deploy to mimic flaps (10,20,25 degrees) if not on pitch control)

*Engines (On off, cycle mode, gimbal, adjust thrust limit)

*Decoupler (decouple, crossfeed, see fuel in attached part, auto triggers chutes and seperatrons on decouple trigger(have to be attached to 1st child part on decoupler. offset to where you need them))

*Gear (deploy/retract, autobrake (on ground, under 50% throttle), all settings)

*Parachute (arm, deploy, cut)

*Ladder(deploy/retract)

*Cargo Bay(deploy/retract)

*Docking Port(deploy/retract, undock)

*Solar Panel (+fuel cell)(deploy/retract, shows sun exposure)

*RCS (actuation toggles, on off)

*Drill(deploy/retract, turn on, shows ore rate)

*Radiator(deploy/retract, shows cooling status)

*Experiment(trigger, delete, auto tagged)

*Antenna(deploy, set target, shows current target)

*Converter(start/stop each type, shows meter for heat)

*Capacitor(discharge, enable/disable recharge, auto tagged)

*Missiles(fire, jettison, auto tagged)

*Guns(fire, enable, auto tagged)

*Radar(enable, disable, change target(untested))

*Science Lab(shows science, research, etc levels, start, stop, xmit, auto tagged)(also needs some testing)

*Countermeasure(fire, auto tagged )

*Fairing(deploy, auto tagged)

*mks parts

*BD Armory controllers (pilot AI and Weapon Manager, most options)

and more

you can automatically trigger any group based on

*speed

*altitude

*AGL

*EC

*Any Resource Remaining

*Throttle

*TWR

*Ship STATUS

*sun exposure (if you have sensor)

*pressure (if you have sensor)

*accel (if have sensor) (dont think i got this working right)

*temperature (if you have sensor)

*Gravity (if you have sensor)

*Fuel Remaining in part if decoupler

It will trigger any parachutes, control surfaces, or seperatrons when decoupling any decoupler

This is an automated commit on behalf of FuzzyMeepTWO
@netkan-bot
Copy link
Member Author

This pull request was automatically generated by SpaceDock on behalf of FuzzyMeepTWO, to add KOSHUD to CKAN.

Please direct questions about this pull request to FuzzyMeepTWO.

Mod details

Key Value
Name KOSHUD
Authors FuzzyMeepTWO
Abstract Control all of the things from first person IVA.
License MIT
Size 78.04 KiB
Homepage <>
Source code https://github.com/FuzzyMeepTWO/koshud

Description

This is KOS script that creates a HUD that allows you to control and automate control of almost every part in KSP based on tag names and part type.

you need;

KOS

KOSPropMonitor

RasterPropMonitor

KOSforALL (recommended)

Made a poorly edited video on how to use it (you might want to increase video resolution so you can read it)
[[https://youtu.be/_Uq7atiHO7A]]

WORKS WITH AT LEAST THE FOLLOWING PART TYPES

*Lights (will also auto enable with nametag matching other parts. Ex "Cargo Bay" Lights will enable when "Cargo Bay" tag is triggered to do something)

*control srf (Axis control, "trim"(move deploy by 1 degree) if on pitch cntrl, set deploy to mimic flaps (10,20,25 degrees) if not on pitch control)

*Engines (On off, cycle mode, gimbal, adjust thrust limit)

*Decoupler (decouple, crossfeed, see fuel in attached part, auto triggers chutes and seperatrons on decouple trigger(have to be attached to 1st child part on decoupler. offset to where you need them))

*Gear (deploy/retract, autobrake (on ground, under 50% throttle), all settings)

*Parachute (arm, deploy, cut)

*Ladder(deploy/retract)

*Cargo Bay(deploy/retract)

*Docking Port(deploy/retract, undock)

*Solar Panel (+fuel cell)(deploy/retract, shows sun exposure)

*RCS (actuation toggles, on off)

*Drill(deploy/retract, turn on, shows ore rate)

*Radiator(deploy/retract, shows cooling status)

*Experiment(trigger, delete, auto tagged)

*Antenna(deploy, set target, shows current target)

*Converter(start/stop each type, shows meter for heat)

*Capacitor(discharge, enable/disable recharge, auto tagged)

*Missiles(fire, jettison, auto tagged)

*Guns(fire, enable, auto tagged)

*Radar(enable, disable, change target(untested))

*Science Lab(shows science, research, etc levels, start, stop, xmit, auto tagged)(also needs some testing)

*Countermeasure(fire, auto tagged )

*Fairing(deploy, auto tagged)

*mks parts

*BD Armory controllers (pilot AI and Weapon Manager, most options)

and more

you can automatically trigger any group based on

*speed

*altitude

*AGL

*EC

*Any Resource Remaining

*Throttle

*TWR

*Ship STATUS

*sun exposure (if you have sensor)

*pressure (if you have sensor)

*accel (if have sensor) (dont think i got this working right)

*temperature (if you have sensor)

*Gravity (if you have sensor)

*Fuel Remaining in part if decoupler

It will trigger any parachutes, control surfaces, or seperatrons when decoupling any decoupler

@JonnyOThan JonnyOThan merged commit 84c921c into master Nov 20, 2023
1 check passed
@JonnyOThan JonnyOThan deleted the add/KOSHUD branch November 20, 2023 16:28
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3 participants