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// Feather disable all | ||
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/// Returns the native GameMaker voice index that is currently being played by the target Vinyl | ||
/// voice. If a blend voice is targeted then this function will return an array of GameMaker voice | ||
/// indexes; otherwise, this function will return a GameMaker voice index. If the voice is invalid | ||
/// then this function will return `undefined`. | ||
/// | ||
/// @param voice | ||
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function VinylGetGMVoice(_voice) | ||
{ | ||
if (_voice == undefined) return undefined; | ||
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return __VinylEnsureSoundVoice(_voice).__GetGameMakerVoice(); | ||
} |
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