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Fix collider scale propagation issues (#472)
# Objective Fixes #287 and part of #471. Scale is currently not propagated correctly for colliders if the rigid body is not the root entity. Additionally, negative scale is prohibited for child colliders: scale is clamped to be greater than zero. ## Solution Fix scale propagation and allow negative scale. Note that mirroring is *not* handled properly for child colliders and some shapes yet. That will be fixed later.
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