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Import a csv file into Blender from an exported file from RenderDoc. This will recreate the 3d mesh from the points in the csv file.

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JollyShmo/CSV_Import_Blender

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click to download Blender addon 💾🔻

Updated 5/20/2024 This is beta. For the main-branch go here

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This Blender addon allows you to import a CSV file and it will auto create a 3d mesh by connected points, edges and faces. It's particularly useful for visualizing point data captured using tools like 'RenderDoc' to export the CSV file as a 3D Mesh. Works for a number of games including Bioshock Series, We Happy Few, and more.

RenderDoc Blender
Image 1 Image 2
Export the VS Input csv file Import the csv file into Blender

Features

🗃 Import vertex plot points from a CSV file as a 3d mesh object.

📐 Creates the mesh by connecting edges and faces based on the settings.

⛏ Automatically remove duplicate vertices and edges with Clean Up Loose Geometry.

😇 Corrects the normals to face outside for you on import.

🖇 Option Other to select what column from the csv files for the verts for (POSITION.x, POSITION.y, POSITION.z) plus an option for 2 additional verts (TEXTURE.x, TEXTURE.y).

Programs Used:

Blender
🌐 Blender website
The open-source 3D creation suite used to run the addon.
RenderDoc
🌐 RenderDoc website
A versitile graphics debugger, which can also be used to export the CSV files.

Install Addon and Usage

  1. Download the addon by clicking the header CSV Mesh Importer v4.2.1 picutre.
  2. In Blender, Edit > Preferences > Add-ons > Install
  3. Click the 'Install' button and choose the downloaded csv_mesh_importer.zip file.
  4. Check the box to have it apply the changes ☑.
  5. Now, you can import CSV files containing vertex data by going to File > Import' > 'CSV Mesh (.csv).

Settings

⚙ Addon Options
Title Discription
Scale Factor Scale the imported mesh. (0.01 - 10.00)
Connection Method Choose between connecting vertices with edges or faces.
Format Choose between game sets or other. (Stubbs the Zombie, Bioshock 1 & 2 + WHF +, Bioshock INF +, Other)
Name Obj Name the mesh on import. (default "Object")
Auto-Smooth(checkbox) Have it use the default auto-smooth shading on import.
Center Object(checkbox) This will center the object base on origin (middle of mesh usually) if unchecked it will be the verts from the RenderDoc capture location.
UV smart Unwrapping(checkbox) just does a smart unwrap (only for Stubbs The Zombie atm)

Formats

🤯Bioshock 1 & 2 + WHF +

✔ Main Choice

Title Recommended Setting
Scale: 0.01 - 1.0
Connection Method: Faces
Format: Bioshock 1 & 2 + WHF +
Name Obj: optional default "Object"
Clean Up Loose Geometry: Required to work as intended only uncheck to debug
Auto-Smooth: optional auto-smooth shading 30°
Center Object: optional mesh to 3d curser
🧟‍♂️Stubbs the Zombie

⚠ Stubbs The Zombie Game Only

Title Recommended Setting
Scale: 10.0
Connection Method: Faces
Format: Stubbs The Zombie
Name Obj: optional default "Object"
Clean Up Loose Geometry: Required to work as intended only uncheck to debug
Auto-Smooth: optional auto-smooth shading 30°
Center Object: optional
Beta: UV Unwrapping: optional smart uv unwraps
🦺Bioshock INF +

⚠ work in progress

Scale: 0.01 - 1.0 Connection Method: Faces Format: Bioshock INF + Name Obj optional default "Object" Clean Up Loose Geometry Required to work as intended only uncheck to debug Auto-Smooth: optional auto-smooth shading 30° Center Object: optional mesh to 3d curser

Credits

Author: Jolly Joe
Stable Version: 4.2.2
Blender Compatibility: 2.93 or later
Category: Import/Export
Compatibility Game List: 💿 Game List

⚠ More Info:

notes:

This addon creates a mesh with connected edges or faces based on the imported points. It's important to review the results and refine the mesh as needed after import.

⚠ This is optimized for games that work with RenderDoc and the csv files it can export.

  • Custom Imports: [Bioshock 1 & 2 + WHF +] should be the default when trying a new game not listed. You can also use [Other].

  • [Bioshock INF +] is only last resort. It is better to use Other in some cases.

  • (TEXTURE.x, TEXTURE.y) currently only works under [Other]!

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Import a csv file into Blender from an exported file from RenderDoc. This will recreate the 3d mesh from the points in the csv file.

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