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* Implement PlayerGoldDifference
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Johannes-Schneider committed Oct 26, 2020
1 parent 93968a4 commit a589e7e
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Showing 64 changed files with 25,233 additions and 135 deletions.
4 changes: 2 additions & 2 deletions GoldDiff.LeagueOfLegends.ClientApi/LoLClientEndpoint.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,9 @@ namespace GoldDiff.LeagueOfLegends.ClientApi
public sealed class LoLClientEndpoint : IDisposable
{
private const string ClientCertificateThumbprint = "8259aafd8f71a809d2b154dd1cdb492981e448bd";
private const string Host = "https://127.0.0.1:2999";
private const string Host = "https://127.0.0.1:2999/liveclientdata";

private static string GameDataUrl { get; } = Host + "/liveclientdata";
private static string GameDataUrl { get; } = Host + "/allgamedata";

private static LoLClientEndpoint? _instance;

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6 changes: 6 additions & 0 deletions GoldDiff.Playground/App.config
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
</configuration>
22 changes: 22 additions & 0 deletions GoldDiff.Playground/App.xaml
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<Application x:Class="GoldDiff.Playground.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:GoldDiff.Playground"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/GoldDiff.Shared;component/View/Theme/Default.xaml" />
<ResourceDictionary Source="pack://application:,,,/GoldDiff.Shared;component/View/Resource/VectorIcons.xaml" />
<ResourceDictionary Source="pack://application:,,,/GoldDiff.Shared;component/View/Style/DefaultWindowStyle.xaml" />
<ResourceDictionary Source="pack://application:,,,/GoldDiff.Shared;component/View/Style/DefaultIconButtonStyle.xaml" />
<ResourceDictionary Source="pack://application:,,,/GoldDiff.Shared;component/View/Style/DefaultIconControlStyle.xaml" />
<ResourceDictionary Source="pack://application:,,,/GoldDiff.Shared;component/View/Style/DefaultProgressBarStyle.xaml" />

<ResourceDictionary Source="pack://application:,,,/GoldDiff;component/View/Style/DefaultGoldDifferenceStyle.xaml" />
<ResourceDictionary Source="pack://application:,,,/GoldDiff;component/View/Style/DefaultLoLPositionStyle.xaml" />
<ResourceDictionary Source="pack://application:,,,/GoldDiff;component/View/Style/DefaultPlayerGoldDifferenceStyle.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
7 changes: 7 additions & 0 deletions GoldDiff.Playground/App.xaml.cs
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@@ -0,0 +1,7 @@
namespace GoldDiff.Playground
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App { }
}
94 changes: 94 additions & 0 deletions GoldDiff.Playground/GoldDiff.Playground.csproj
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@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{93E6339B-6A08-4EEE-B448-74CA734A420C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>GoldDiff.Playground</RootNamespace>
<AssemblyName>GoldDiff.Playground</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GoldDiff.Shared\GoldDiff.Shared.csproj">
<Project>{f1491585-01b6-46a0-a72c-89e73a436dce}</Project>
<Name>GoldDiff.Shared</Name>
</ProjectReference>
<ProjectReference Include="..\GoldDiff\GoldDiff.csproj">
<Project>{139acfb3-39d8-4f28-999e-763c56d6b0bb}</Project>
<Name>GoldDiff</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
23 changes: 23 additions & 0 deletions GoldDiff.Playground/MainWindow.xaml
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@@ -0,0 +1,23 @@
<Window x:Class="GoldDiff.Playground.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:GoldDiff.Playground"
xmlns:view="clr-namespace:GoldDiff.Shared.View;assembly=GoldDiff.Shared"
xmlns:sharedControlElements="clr-namespace:GoldDiff.Shared.View.ControlElement;assembly=GoldDiff.Shared"
xmlns:controlElement="clr-namespace:GoldDiff.View.ControlElement;assembly=GoldDiff"
xmlns:game="clr-namespace:GoldDiff.LeagueOfLegends.Game;assembly=GoldDiff"
mc:Ignorable="d"

x:Name="This"

Style="{DynamicResource {x:Static view:GoldDiffSharedResourceKeys.DefaultWindowStyle}}"

Title="MainWindow" Height="350" Width="525">
<StackPanel>

<controlElement:PlayerGoldDifferenceView Position="Bottom" ></controlElement:PlayerGoldDifferenceView>

</StackPanel>
</Window>
15 changes: 15 additions & 0 deletions GoldDiff.Playground/MainWindow.xaml.cs
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@@ -0,0 +1,15 @@
using GoldDiff.LeagueOfLegends.Game;

namespace GoldDiff.Playground
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow
{
public MainWindow()
{
InitializeComponent();
}
}
}
55 changes: 55 additions & 0 deletions GoldDiff.Playground/Properties/AssemblyInfo.cs
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@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GoldDiff.Playground")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GoldDiff.Playground")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
61 changes: 61 additions & 0 deletions GoldDiff.Playground/Properties/Resources.Designer.cs

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