Skip to content

Commit

Permalink
* fixed a bug, which caused the active player indicator to be always …
Browse files Browse the repository at this point in the history
…on blue side
  • Loading branch information
Johannes-Schneider committed Oct 26, 2020
1 parent 3d95e62 commit 80abcd7
Show file tree
Hide file tree
Showing 2 changed files with 9 additions and 8 deletions.
16 changes: 8 additions & 8 deletions GoldDiff/View/Controller/GoldDifferenceWindowController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -66,22 +66,22 @@ private void UpdateActivePlayerBackground()
Model.TopPlayerBackground = Model.ActivePlayerOnBlueSideBackground;
return;
}
if (Model.JunglePlayerBlueSide?.IsActivePlayer == true || Model.JunglePlayerRedSide?.IsActivePlayer == true)
if (Model.JunglePlayerBlueSide?.IsActivePlayer == true)
{
Model.JunglePlayerBackground = Model.ActivePlayerOnBlueSideBackground;
return;
}
if (Model.MiddlePlayerBlueSide?.IsActivePlayer == true || Model.MiddlePlayerRedSide?.IsActivePlayer == true)
if (Model.MiddlePlayerBlueSide?.IsActivePlayer == true)
{
Model.MiddlePlayerBackground = Model.ActivePlayerOnBlueSideBackground;
return;
}
if (Model.BottomPlayerBlueSide?.IsActivePlayer == true || Model.BottomPlayerRedSide?.IsActivePlayer == true)
if (Model.BottomPlayerBlueSide?.IsActivePlayer == true)
{
Model.BottomPlayerBackground = Model.ActivePlayerOnBlueSideBackground;
return;
}
if (Model.SupportPlayerBlueSide?.IsActivePlayer == true || Model.SupportPlayerRedSide?.IsActivePlayer == true)
if (Model.SupportPlayerBlueSide?.IsActivePlayer == true)
{
Model.SupportPlayerBackground = Model.ActivePlayerOnBlueSideBackground;
return;
Expand All @@ -91,22 +91,22 @@ private void UpdateActivePlayerBackground()
Model.TopPlayerBackground = Model.ActivePlayerOnRedSideBackground;
return;
}
if (Model.JunglePlayerRedSide?.IsActivePlayer == true || Model.JunglePlayerRedSide?.IsActivePlayer == true)
if (Model.JunglePlayerRedSide?.IsActivePlayer == true)
{
Model.JunglePlayerBackground = Model.ActivePlayerOnRedSideBackground;
return;
}
if (Model.MiddlePlayerRedSide?.IsActivePlayer == true || Model.MiddlePlayerRedSide?.IsActivePlayer == true)
if (Model.MiddlePlayerRedSide?.IsActivePlayer == true)
{
Model.MiddlePlayerBackground = Model.ActivePlayerOnRedSideBackground;
return;
}
if (Model.BottomPlayerRedSide?.IsActivePlayer == true || Model.BottomPlayerRedSide?.IsActivePlayer == true)
if (Model.BottomPlayerRedSide?.IsActivePlayer == true)
{
Model.BottomPlayerBackground = Model.ActivePlayerOnRedSideBackground;
return;
}
if (Model.SupportPlayerRedSide?.IsActivePlayer == true || Model.SupportPlayerRedSide?.IsActivePlayer == true)
if (Model.SupportPlayerRedSide?.IsActivePlayer == true)
{
Model.SupportPlayerBackground = Model.ActivePlayerOnRedSideBackground;
return;
Expand Down
1 change: 1 addition & 0 deletions GoldDiff/View/GoldDifferenceWindow.xaml
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@
<GradientStop Offset="0.45" Color="Transparent" />
</LinearGradientBrush>
<LinearGradientBrush x:Key="{x:Static local:GoldDifferenceWindow.ActivePlayerOnRedSideBackground}" StartPoint="0, 0.5" EndPoint="1, 0.5" Opacity="0.35">
<GradientStop Offset="0" Color="Transparent" />
<GradientStop Offset="0.55" Color="Transparent" />
<GradientStop Offset="1" Color="{DynamicResource {x:Static view:GoldDiffSharedResourceKeys.LoLActivePlayerRegularColor}}" />
</LinearGradientBrush>
Expand Down

0 comments on commit 80abcd7

Please sign in to comment.