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update README.md
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Johannes-Schneider committed Jan 12, 2021
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Expand Up @@ -8,6 +8,29 @@ _GoldDiff_ is a neat little tool that uses Riot Game's official [Client API](htt

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# Features

1. Compare combined item costs of players based on their position
* Drag & Drop champion images to re-order players in their respective teams
2. Compare combined item costs of both teams
3. Choose between two different type of gold stats:
1. "Total Gold" - The combined worth of **all** items in a players inventory
2. "Non Consumable Only" - The combined worth of items excluding one-time consumable (such as potions and wards)
4. Display every player's stats as well as their "unspent" stats, i.e., kills/assists/deaths since they last purchased an item
* _GoldDiff_ has no access to the current amount of unspent gold; unspent stats allow for a rough estimation of how much gold players have up their sleeves
* Both the player stats as well as the unspent stats can be turned off in the settings
* Also applies to the overall team stats
5. "Power Play" indicator for Baron Nashor and the Elder Dragon
* _GoldDiff_ displays the relative growth of the gold advantage while the Baron or Elder Dragon Buff is active - much like in pro play!
6. Inhibitor respawn timers
7. Gold advantage over time (Gold Chart)
* _GoldDiff_ visualizes the gold differences over the duration of your game

### Limitations

Currently, _GoldDiff_ supports only games played on Summoners Rift in the classic 5 vs. 5 game mode (including Blind Pick, Draft Pick, Ranked Solo/Duo, Team Ranked, Custom Games, Practice Tool).
Other maps/game modes, such as ARAM oder special event modes, are currently not supported.

# How it works

During your games, your League Client publishes various live stats of what is happening ingame. <br>
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