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/* | ||
* Sphoords v0.1 | ||
* http://jeremyheleine.me | ||
* | ||
* Copyright (c) 2015 Jérémy Heleine | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
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/** | ||
* Sphoords class allowing to retrieve the current orientation of a device supporting the Orientation API. | ||
* @class | ||
**/ | ||
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var Sphoords = function() { | ||
/** | ||
* Detects the used browser engine. | ||
* @private | ||
* @return {void} | ||
**/ | ||
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var detectBrowserEngine = function() { | ||
// User-Agent | ||
var ua = navigator.userAgent; | ||
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// Gecko | ||
if (/Gecko\/[0-9.]+/.test(ua)) | ||
return 'Gecko'; | ||
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// Blink | ||
if (/Chrome\/[0-9.]+/.test(ua)) | ||
return 'Blink'; | ||
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// WebKit | ||
if (/AppleWebKit\/[0-9.]+/.test(ua)) | ||
return 'WebKit'; | ||
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// Trident | ||
if (/Trident\/[0-9.]+/.test(ua)) | ||
return 'Trident'; | ||
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// Presto | ||
if (/Opera\/[0-9.]+/.test(ua)) | ||
return 'Presto'; | ||
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// No engine detected, Gecko by default | ||
return 'Gecko'; | ||
}; | ||
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/** | ||
* Returns the principal angle in degrees. | ||
* @private | ||
* @param {number} angle - The initial angle | ||
* @return {number} The principal angle | ||
**/ | ||
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var getPrincipalAngle = function(angle) { | ||
return angle - Math.floor(angle / 360.0) * 360.0; | ||
}; | ||
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/** | ||
* Attaches the DeviceOrientation event to the window and starts the record, only if Device Orientation is supported. | ||
* @public | ||
* @return {boolean} `true` if event is attached, `false` otherwise | ||
**/ | ||
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this.start = function() { | ||
if (Sphoords.isDeviceOrientationSupported) { | ||
window.addEventListener('deviceorientation', onDeviceOrientation, false); | ||
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recording = true; | ||
return true; | ||
} | ||
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else { | ||
console.log('Device Orientation API not supported'); | ||
return false; | ||
} | ||
}; | ||
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/** | ||
* Stops the record by removing the event handler. | ||
* @public | ||
* @return {void} | ||
**/ | ||
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this.stop = function() { | ||
// Is there something to remove? | ||
if (recording) { | ||
window.removeEventListener('deviceorientation', onDeviceOrientation, false); | ||
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recording = false; | ||
} | ||
}; | ||
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/** | ||
* Toggles the recording state. | ||
* @public | ||
* @return {void} | ||
**/ | ||
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this.toggle = function() { | ||
if (recording) | ||
this.stop(); | ||
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else | ||
this.start(); | ||
}; | ||
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/** | ||
* Determines whether Device Orientation Event is attached. | ||
* @public | ||
* @return {boolean} `true` if event is attached, `false` otherwise | ||
**/ | ||
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this.isEventAttached = function() { | ||
return recording; | ||
}; | ||
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/** | ||
* Records the current orientation | ||
* @private | ||
* @param {Event} evt - The event | ||
* @return {void} | ||
**/ | ||
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var onDeviceOrientation = function(evt) { | ||
// Current screen orientation | ||
orientation = Sphoords.getScreenOrientation(); | ||
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// Coordinates depend on the orientation | ||
var theta = 0, phi = 0; | ||
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switch (orientation) { | ||
// Portrait mode | ||
case 'portrait-primary': | ||
theta = evt.alpha + evt.gamma; | ||
phi = evt.beta - 90; | ||
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break; | ||
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// Landscape mode | ||
case 'landscape-primary': | ||
// If "-90" is not present for theta, origin won't be the same than for portrait mode | ||
theta = evt.alpha + evt.beta - 90; | ||
phi = -evt.gamma - 90; | ||
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// The user looks to the top while phi "looks" to the bottom | ||
if (Math.abs(evt.beta) > 90) { | ||
// Here browser engines have different behaviors | ||
// Hope we have a really respected standard soon | ||
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switch (engine) { | ||
case 'Blink': | ||
phi += 180; | ||
break; | ||
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case 'Gecko': | ||
default: | ||
phi = -phi; | ||
break; | ||
} | ||
} | ||
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break; | ||
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// Landscape mode (inversed) | ||
case 'landscape-secondary': | ||
// Still the same reason for "+90" | ||
theta = evt.alpha - evt.beta + 90; | ||
phi = evt.gamma - 90; | ||
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// The user looks to the top while phi "looks" to the bottom | ||
if (Math.abs(evt.beta) > 90) { | ||
// Here again, some different behaviors… | ||
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switch (engine) { | ||
case 'Blink': | ||
phi += 180; | ||
break; | ||
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case 'Gecko': | ||
default: | ||
phi = -phi; | ||
break; | ||
} | ||
} | ||
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break; | ||
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// Portrait mode (inversed) | ||
case 'portrait-secondary': | ||
theta = evt.alpha - evt.gamma; | ||
phi = 180 - (evt.beta - 90); | ||
phi = 270 - evt.beta; | ||
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break; | ||
} | ||
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// First, we want phi to be between -π and π | ||
phi = getPrincipalAngle(phi); | ||
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if (phi >= 180) | ||
phi -= 360; | ||
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// We store the right values | ||
long_deg = getPrincipalAngle(theta); | ||
lat_deg = Math.max(-90, Math.min(90, phi)); | ||
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long = long_deg * DEG_TO_RAD; | ||
lat = lat_deg * DEG_TO_RAD; | ||
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// We execute the wanted functions | ||
executeListeners(); | ||
}; | ||
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/** | ||
* Returns the current coordinates. | ||
* @public | ||
* @return {object} Longitude/latitude couple | ||
**/ | ||
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this.getCoordinates = function() { | ||
return { | ||
longitude: long, | ||
latitude: lat | ||
}; | ||
}; | ||
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/** | ||
* Returns the current coordinates in degrees. | ||
* @return {object} Longitude/latitude couple | ||
**/ | ||
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this.getCoordinatesInDegrees = function() { | ||
return { | ||
longitude: long_deg, | ||
latitude: lat_deg | ||
}; | ||
}; | ||
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/** | ||
* Returns the current screen orientation. | ||
* @return {string|null} The screen orientation (portrait-primary, portrait-secondary, landscape-primary, landscape-secondary) or `null` if not supported | ||
**/ | ||
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this.getScreenOrientation = function() { | ||
return orientation; | ||
}; | ||
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/** | ||
* Adds a function to execute when device orientation changes. | ||
* @public | ||
* @param {function} f - The handler function | ||
* @return {void} | ||
**/ | ||
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this.addListener = function(f) { | ||
listeners.push(f); | ||
}; | ||
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/** | ||
* Executes all the wanted functions for the main event. | ||
* @private | ||
* @return {void} | ||
**/ | ||
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var executeListeners = function() { | ||
if (!!listeners.length) { | ||
for (var i = 0, l = listeners.length; i < l; ++i) { | ||
listeners[i]({ | ||
longitude: long, | ||
latitude: lat | ||
}); | ||
} | ||
} | ||
}; | ||
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// Current state | ||
var recording = false; | ||
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// Coordinates in degrees | ||
var long_deg = 0, lat_deg = 0; | ||
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// Coordinates in radians | ||
var long = 0, lat = 0; | ||
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// What a useful constant! | ||
var DEG_TO_RAD = Math.PI / 180; | ||
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// Screen orientation | ||
var orientation = Sphoords.getScreenOrientation(); | ||
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// Browser engine | ||
var engine = detectBrowserEngine(); | ||
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// Listeners | ||
var listeners = []; | ||
}; | ||
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/** | ||
* Retrieves the current screen orientation. | ||
* @static | ||
* @return {string|null} Current screen orientation, `null` if not supported | ||
**/ | ||
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Sphoords.getScreenOrientation = function() { | ||
var screen_orientation = null; | ||
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if (!!screen.orientation) | ||
screen_orientation = screen.orientation; | ||
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else if (!!screen.mozOrientation) | ||
screen_orientation = screen.mozOrientation; | ||
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else if (!!screen.msOrientation) | ||
screen_orientation = screen.msOrientation; | ||
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// Are the specs respected? | ||
return (screen_orientation !== null && (typeof screen_orientation == 'object')) ? screen_orientation.type : screen_orientation; | ||
}; | ||
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/** | ||
* A boolean to know if device orientation is supported (`true` if it is, `false` otherwise). | ||
* @static | ||
**/ | ||
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Sphoords.isDeviceOrientationSupported = false; | ||
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// Just testing if window.DeviceOrientationEvent is defined is not enough | ||
// In fact, it can return false positives with some desktop browsers which run in computers that don't have the dedicated hardware | ||
(function() { | ||
// We attach the right event | ||
// If it is fired, the API is really supported so we can indicate true :) | ||
if (!!window.DeviceOrientationEvent && Sphoords.getScreenOrientation() !== null) { | ||
function testDeviceOrientation(evt) { | ||
if (evt !== null && evt.alpha !== null) { | ||
Sphoords.isDeviceOrientationSupported = true; | ||
window.removeEventListener('deviceorientation', testDeviceOrientation); | ||
} | ||
} | ||
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window.addEventListener('deviceorientation', testDeviceOrientation); | ||
} | ||
})(); |
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