International Doom 7.1 (2023-09-16)
Seventh anniversary of the project! 🎂
Improvements
- "Translucency" feature extended to "Additive" (current implementation) and "Blending" (more classical look) modes.
- "Revealed secret message" feature extended to "Top" (current implementation) and "Centered".
- Added "Reset bindings to default" function to mouse bindings menu.
- Fixed status bar face hysteresis when player is going invulnerable from pain/ouch states.
- Reorder sprites rendering, so that objects with higher map indices appear in front (thanks @fabiangreffrath).
- Various small improvements for brightmaps:
- Improved lighting of armor bonus, BFG9000 (world and HUD sprites) and
SW2STONE
texture for Doom 1. - Fixed incorrect brightmapping on armor bonuses, explosive barrels and rarely on floor textures in some instances.
- Excluded TNT brightmaps when not using tnt.wad (thanks @kitchen-ace and @fabiangreffrath).
- Improved lighting of armor bonus, BFG9000 (world and HUD sprites) and
- Various small technical improvements (also thanks @rfomin).
- Upgraded SDL library to version 2.28.3.
Available again
- Color Settings subsection for fine-tuning color saturation and RGB intensity, available in Display Options menu.
- Wider status bar modes in wide screen rendering.
- Crosshairs are back in Gameplay Features menu, but with fewer options.
- "Translucent" style for fuzz effect.
Fixes
- Fixed possible silent crash on toggling hires/widescreen modes while demo playing or network game.
- Added back fixed sound attenuation on Doom 2 map 8.
- Fixed marks drawing on automap in wide screen modes.
- Fixed PIT_ApplyTorque when line has no length (thanks @kraflab).
- [Windows only] Improved drag-n-drop support of files onto executable.
Compiled using GCC 13.2.0 under MSYS environment.