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International Doom 7.1 (2023-09-16)

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@JNechaevsky JNechaevsky released this 16 Sep 17:37
· 781 commits to main since this release

Seventh anniversary of the project! 🎂

Improvements

  • "Translucency" feature extended to "Additive" (current implementation) and "Blending" (more classical look) modes.
  • "Revealed secret message" feature extended to "Top" (current implementation) and "Centered".
  • Added "Reset bindings to default" function to mouse bindings menu.
  • Fixed status bar face hysteresis when player is going invulnerable from pain/ouch states.
  • Reorder sprites rendering, so that objects with higher map indices appear in front (thanks @fabiangreffrath).
  • Various small improvements for brightmaps:
    • Improved lighting of armor bonus, BFG9000 (world and HUD sprites) and SW2STONE texture for Doom 1.
    • Fixed incorrect brightmapping on armor bonuses, explosive barrels and rarely on floor textures in some instances.
    • Excluded TNT brightmaps when not using tnt.wad (thanks @kitchen-ace and @fabiangreffrath).
  • Various small technical improvements (also thanks @rfomin).
  • Upgraded SDL library to version 2.28.3.

Available again

  • Color Settings subsection for fine-tuning color saturation and RGB intensity, available in Display Options menu.
  • Wider status bar modes in wide screen rendering.
  • Crosshairs are back in Gameplay Features menu, but with fewer options.
  • "Translucent" style for fuzz effect.

Fixes

  • Fixed possible silent crash on toggling hires/widescreen modes while demo playing or network game.
  • Added back fixed sound attenuation on Doom 2 map 8.
  • Fixed marks drawing on automap in wide screen modes.
  • Fixed PIT_ApplyTorque when line has no length (thanks @kraflab).
  • [Windows only] Improved drag-n-drop support of files onto executable.

Compiled using GCC 13.2.0 under MSYS environment.