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A barebones roguelike project. Platform agnostic. The dungeon generator works with the random walk method, with the code behind it in needfor a bit of an improvement, coming in later. Promise!

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RoguelikeEngine

A barebones roguelike project in c#. Very early WIP!!

Platform agnostic. The dungeon generator works with the random walk method, with the code behind it in need for a bit of an improvement, coming in later. Planning:

  • More dungeon generation methods
  • A way to create and place entities around the map
  • A Quest engine
  • Item engine
  • FOV (currently being implemented)
  • Moving logic, obviously

The project is way in it's infancy, so there's not much to show yet, except this pretty picture of a generated dungeon, with the player and the FOV that at the moment just ignores whatever is in front. alt text

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A barebones roguelike project. Platform agnostic. The dungeon generator works with the random walk method, with the code behind it in needfor a bit of an improvement, coming in later. Promise!

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