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Update annotations, add set_repeat to hotkey component
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Insality committed Dec 5, 2023
1 parent 97ff615 commit 01d1445
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Showing 11 changed files with 88 additions and 55 deletions.
45 changes: 26 additions & 19 deletions druid/annotations.lua
Original file line number Diff line number Diff line change
Expand Up @@ -43,13 +43,20 @@ function druid.set_text_function(callback) end

---@class druid.back_handler : druid.base_component
---@field on_back druid.event The @{DruidEvent} Event on back handler action.
---@field params any Custom args to pass in the callback
---@field params any|nil Custom args to pass in the callback
local druid__back_handler = {}


---@class druid.base_component
local druid__base_component = {}

--- Set current component style table.
--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
---@param self druid.base_component @{BaseComponent}
---@param druid_style table|nil Druid style module
---@return druid.base_component @{BaseComponent}
function druid__base_component.component:set_style(self, druid_style) end

--- Return all children components, recursive
---@param self druid.base_component @{BaseComponent}
---@return table Array of childrens if the Druid component instance
Expand Down Expand Up @@ -131,13 +138,6 @@ function druid__base_component.set_input_priority(self, value, is_temporary) end
---@return druid.base_component @{BaseComponent}
function druid__base_component.set_nodes(self, nodes) end

--- Set current component style table.
--- Invoke `on_style_change` on component, if exist. Component should handle their style changing and store all style params
---@param self druid.base_component @{BaseComponent}
---@param druid_style table|nil Druid style module
---@return druid.base_component @{BaseComponent}
function druid__base_component.set_style(self, druid_style) end

--- Set component template name.
--- Use on all your custom components with GUI layouts used as templates. It will check parent template name to build full template name in self:get_node()
---@param self druid.base_component @{BaseComponent}
Expand Down Expand Up @@ -169,7 +169,7 @@ function druid__blocker.set_enabled(self, state) end

---@class druid.button : druid.base_component
---@field anim_node node Button animation node.
---@field click_zone node Additional button click area, defined by another GUI Node
---@field click_zone node|nil Additional button click area, defined by another GUI node
---@field hover druid.hover The @{Hover}: Button Hover component
---@field node node Button trigger node
---@field node_id hash The GUI node id from button node
Expand Down Expand Up @@ -226,7 +226,7 @@ function druid__button.set_enabled(self, state) end

--- Set key name to trigger this button by keyboard.
---@param self druid.button @{Button}
---@param key hash The action_id of the input key
---@param key hash|string The action_id of the input key
---@return druid.button Current button instance
function druid__button.set_key_trigger(self, key) end

Expand Down Expand Up @@ -384,9 +384,10 @@ function druid__data_list.set_data(self, data) end
---@field can_y boolean Is drag component process horizontal.
---@field is_drag boolean Is component now dragging
---@field is_touch boolean Is component now touching
---@field node node Drag node
---@field on_drag druid.event on drag progress callback(self, dx, dy, total_x, total_y)
---@field on_drag_end druid.event Event on drag end callback(self, total_x, total_y)
---@field on_drag_start druid.event Event on drag start callback(self)
---@field on_drag_start druid.event Event on drag start callback(self, touch)
---@field on_touch_end druid.event Event on touch end callback(self)
---@field on_touch_start druid.event Event on touch start callback(self)
---@field style druid.drag.style Component style params.
Expand Down Expand Up @@ -561,17 +562,22 @@ local druid__hotkey = {}
--- Add hotkey for component callback
---@param self druid.hotkey @{Hotkey}
---@param keys string[]|hash[]|string|hash that have to be pressed before key pressed to activate
---@param callback_argument any|nil The argument to pass into the callback function
---@return druid.hotkey Current instance
---@param callback_argument value The argument to pass into the callback function
function druid__hotkey.add_hotkey(self, keys, callback_argument) end

--- The @{Hotkey} constructor
--- Component init function
---@param self druid.hotkey @{Hotkey}
---@param keys string[]|string The keys to be pressed for trigger callback. Should contains one key and any modificator keys
---@param callback function The callback function
---@param callback_argument any|nil The argument to pass into the callback function
---@param callback_argument value The argument to pass into the callback function
function druid__hotkey.init(self, keys, callback, callback_argument) end

--- If true, the callback will be triggered on action.repeated
---@param self druid.hotkey @{Hotkey}
---@param is_enabled_repeated bool The flag value
---@return druid.hotkey
function druid__hotkey.set_repeat(self, is_enabled_repeated) end


---@class druid.hotkey.style
---@field MODIFICATORS string[] The list of action_id as hotkey modificators
Expand Down Expand Up @@ -630,12 +636,12 @@ function druid__hover.set_mouse_hover(self, state) end


---@class druid.input : druid.base_component
---@field allowerd_characters string Pattern matching for user input
---@field allowerd_characters string|nil Pattern matching for user input
---@field button druid.button Button component
---@field is_empty boolean Is current input is empty now
---@field is_selected boolean Is current input selected now
---@field keyboard_type number Gui keyboard type for input field
---@field max_length number Max length for input text
---@field max_length number|nil Max length for input text
---@field on_input_empty druid.event On input field text change to empty string callback(self, input_text)
---@field on_input_full druid.event On input field text change to max length string callback(self, input_text)
---@field on_input_select druid.event On input field select callback(self, button_node)
Expand Down Expand Up @@ -1002,6 +1008,7 @@ local druid__rich_text__style = {}


---@class druid.scroll : druid.base_component
---@field _is_inert bool Flag, if scroll now moving by inertion
---@field available_pos vector4 Available position for content node: (min_x, max_y, max_x, min_y)
---@field available_size vector3 Size of available positions: (width, height, 0)
---@field content_node node Scroll content node
Expand All @@ -1012,7 +1019,7 @@ local druid__rich_text__style = {}
---@field on_scroll druid.event On scroll move callback(self, position)
---@field on_scroll_to druid.event On scroll_to function callback(self, target, is_instant)
---@field position vector3 Current scroll posisition
---@field selected number Current index of points of interests
---@field selected number|nil Current index of points of interests
---@field style druid.scroll.style Component style params.
---@field target_position vector3 Current scroll target position
---@field view_node node Scroll view node
Expand Down Expand Up @@ -1394,7 +1401,7 @@ function druid__text.set_size(self, size) end

--- Set text adjust, refresh the current text visuals, if needed
---@param self druid.text @{Text}
---@param adjust_type number|nil See const.TEXT_ADJUST. If pass nil - use current adjust type
---@param adjust_type string|nil See const.TEXT_ADJUST. If pass nil - use current adjust type
---@param minimal_scale number|nil If pass nil - not use minimal scale
---@return druid.text Current text instance
function druid__text.set_text_adjust(self, adjust_type, minimal_scale) end
Expand Down
2 changes: 1 addition & 1 deletion druid/base/back_handler.lua
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@
-- @usage
-- -- Replace params on runtime:
-- back_handler.params = { ... }
-- @tfield[opt] any params
-- @tfield any|nil params

---

Expand Down
10 changes: 5 additions & 5 deletions druid/base/button.lua
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
-- print("Also the button component is passed in callback params")
-- end
--
-- local custom_args = "any variable to pass inside callback"
-- local custom_args = "Any variable to pass inside callback"
-- local button = self.druid:new_button("button_name", on_button_click, custom_args)
--
-- @module Button
Expand Down Expand Up @@ -131,8 +131,8 @@
--- The @{Hover}: Button Hover component
-- @tfield Hover hover @{Hover}

--- Additional button click area, defined by another GUI Node
-- @tfield[opt] node click_zone
--- Additional button click area, defined by another GUI node
-- @tfield node|nil click_zone

---

Expand Down Expand Up @@ -257,6 +257,7 @@ end
--- Component style params.
-- You can override this component styles params in Druid styles table
-- or create your own style
-- @table style
-- @tfield[opt=0.4] number LONGTAP_TIME Minimum time to trigger on_hold_callback
-- @tfield[opt=0.8] number AUTOHOLD_TRIGGER Maximum hold time to trigger button release while holding
-- @tfield[opt=0.4] number DOUBLETAP_TIME Time between double taps
Expand All @@ -265,7 +266,6 @@ end
-- @tfield function on_hover function(self, node, hover_state)
-- @tfield function on_mouse_hover function(self, node, hover_state)
-- @tfield function on_set_enabled function(self, node, enabled_state)
-- @table style
function Button.on_style_change(self, style)
self.style = {}
self.style.LONGTAP_TIME = style.LONGTAP_TIME or 0.4
Expand Down Expand Up @@ -492,7 +492,7 @@ end

--- Set key name to trigger this button by keyboard.
-- @tparam Button self @{Button}
-- @tparam hash key The action_id of the input key
-- @tparam hash|string key The action_id of the input key
-- @treturn Button Current button instance
-- @usage
-- button:set_key_trigger("key_space")
Expand Down
22 changes: 13 additions & 9 deletions druid/base/drag.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,16 @@
-- @within BaseComponent
-- @alias druid.drag

--- Drag node
-- @tfield node node

--- Event on touch start callback(self)
-- @tfield DruidEvent on_touch_start @{DruidEvent}

--- Event on touch end callback(self)
-- @tfield DruidEvent on_touch_end @{DruidEvent}

--- Event on drag start callback(self)
--- Event on drag start callback(self, touch)
-- @tfield DruidEvent on_drag_start @{DruidEvent}

--- on drag progress callback(self, dx, dy, total_x, total_y)
Expand Down Expand Up @@ -67,23 +70,24 @@ local function start_touch(self, touch)
self.y = touch.y
self._scene_scale = helper.get_scene_scale(self.node)

self.on_touch_start:trigger(self:get_context())
self.on_touch_start:trigger(self:get_context(), touch)
end


local function end_touch(self)
local function end_touch(self, touch)
if self.is_drag then
self.on_drag_end:trigger(
self:get_context(),
self.x - self.touch_start_pos.x,
self.y - self.touch_start_pos.y
self.y - self.touch_start_pos.y,
touch
)
end

self.is_drag = false
if self.is_touch then
self.is_touch = false
self.on_touch_end:trigger(self:get_context())
self.on_touch_end:trigger(self:get_context(), touch)
end
self:reset_input_priority()
self.touch_id = 0
Expand All @@ -102,7 +106,7 @@ local function process_touch(self, touch)
local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
self.is_drag = true
self.on_drag_start:trigger(self:get_context())
self.on_drag_start:trigger(self:get_context(), touch)
self:set_input_priority(const.PRIORITY_INPUT_MAX, true)
end
end
Expand Down Expand Up @@ -266,7 +270,7 @@ function Drag.on_input(self, action_id, action)
on_touch_release(self, action_id, action)
else
-- PC
end_touch(self)
end_touch(self, touch)
end
end

Expand All @@ -285,7 +289,7 @@ function Drag.on_input(self, action_id, action)
self.y = touch_modified.y
end

if self.is_drag then
if self.is_drag and (self.dx ~= 0 or self.dy ~= 0) then
local x_koef, y_koef = self._x_koef, self._y_koef
if self.style.NO_USE_SCREEN_KOEF then
x_koef, y_koef = 1, 1
Expand All @@ -295,7 +299,7 @@ function Drag.on_input(self, action_id, action)
self.dx * x_koef / self._scene_scale.x,
self.dy * y_koef / self._scene_scale.y,
(self.x - self.touch_start_pos.x) * x_koef / self._scene_scale.x,
(self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y)
(self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y, touch_modified)
end

return self.is_drag
Expand Down
5 changes: 4 additions & 1 deletion druid/base/scroll.lua
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,9 @@
--- Scroll content node
-- @tfield node content_node

--- Flag, if scroll now moving by inertion
-- @tfield bool _is_inert

--- Current inert speed
-- @tfield vector3 inertion

Expand All @@ -72,7 +75,7 @@
-- @tfield Drag drag @{Drag}

--- Current index of points of interests
-- @tfield[opt] number selected
-- @tfield number|nil selected

--- Flag, if scroll now animating by gui.animate
-- @tfield boolean is_animate
Expand Down
2 changes: 1 addition & 1 deletion druid/base/text.lua
Original file line number Diff line number Diff line change
Expand Up @@ -408,7 +408,7 @@ end

--- Set text adjust, refresh the current text visuals, if needed
-- @tparam Text self @{Text}
-- @tparam number|nil adjust_type See const.TEXT_ADJUST. If pass nil - use current adjust type
-- @tparam string|nil adjust_type See const.TEXT_ADJUST. If pass nil - use current adjust type
-- @tparam number|nil minimal_scale If pass nil - not use minimal scale
-- @treturn Text Current text instance
function Text.set_text_adjust(self, adjust_type, minimal_scale)
Expand Down
1 change: 1 addition & 0 deletions druid/component.lua
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ end
--
-- Invoke `on_style_change` on component, if exist. Component should handle
-- their style changing and store all style params
-- @function component:set_style
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam table|nil druid_style Druid style module
-- @treturn BaseComponent @{BaseComponent}
Expand Down
2 changes: 2 additions & 0 deletions druid/druid.lua
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,8 @@ function M.register(name, module)
druid_instance["new_" .. name] = function(self, ...)
return druid_instance.new(self, module, ...)
end

return druid_instance["new_" .. name]
end


Expand Down
39 changes: 30 additions & 9 deletions druid/extended/hotkey.lua
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,8 @@

local helper = require("druid.helper")
local component = require("druid.component")
local Event = require("druid.event")
local const = require("druid.const")

local Hotkey = component.create("hotkey")

Expand All @@ -37,7 +39,9 @@ function Hotkey.init(self, keys, callback, callback_argument)

self._hotkeys = {}
self._modificators = {}
self._callback = callback

self.on_hotkey_pressed = Event()
self.on_hotkey_released = Event(callback)

if keys then
self:add_hotkey(keys, callback_argument)
Expand Down Expand Up @@ -104,8 +108,15 @@ function Hotkey.add_hotkey(self, keys, callback_argument)
end


function Hotkey.on_focus_gained(self)
for k, v in pairs(self._modificators) do
self._modificators[k] = false
end
end


function Hotkey.on_input(self, action_id, action)
if not action_id then
if not action_id or #self._hotkeys == 0 then
return false
end

Expand Down Expand Up @@ -136,16 +147,16 @@ function Hotkey.on_input(self, action_id, action)

if action.pressed and is_modificator_ok then
hotkey.is_processing = true
self.on_hotkey_pressed:trigger(self:get_context(), hotkey.callback_argument)
end
if not action.pressed and self._is_process_repeated and action.repeated and is_modificator_ok and hotkey.is_processing then
self.on_hotkey_released:trigger(self:get_context(), hotkey.callback_argument)
return true
end
if action.released and is_modificator_ok and hotkey.is_processing then
hotkey.is_processing = false
if hotkey.callback_argument then
self._callback(self:get_context(), hotkey.callback_argument)
return true
else
self._callback(self:get_context())
return true
end
self.on_hotkey_released:trigger(self:get_context(), hotkey.callback_argument)
return true
end
end
end
Expand All @@ -154,4 +165,14 @@ function Hotkey.on_input(self, action_id, action)
end


--- If true, the callback will be triggered on action.repeated
-- @tparam Hotkey self @{Hotkey}
-- @tparam bool is_enabled_repeated The flag value
-- @treturn Hotkey
function Hotkey.set_repeat(self, is_enabled_repeated)
self._is_process_repeated = is_enabled_repeated
return self
end


return Hotkey
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