This is a game engine designed for creating and playing real-time strategy (RTS) games. Below are the controls and features provided by the engine:
-
Barracks Unit Production:
- Press
1
,2
, or3
(not on the numpad) to train different types of units in the barracks or in the castle.
- Press
-
Camera Centering:
- Press
Space
to center the camera on the scene's center or selected units.
- Press
-
Command Queueing:
- Hold
Left Shift
to queue commands for units, allowing you to set a sequential order of tasks.
- Hold
- Unit Builder:
- The builder unit can now be trained in the barracks by pressing
1
. - Press
B
to open the building menu (interface not implemented yet). - Available buildings:
B
- BarracksT
- WallG
- Held Gold MineC
- CastleF
- FarmR
- Tower
- A construction grid has been implemented for easier building placement.
- The builder unit can now be trained in the barracks by pressing
Numpad 1
: All enemy units attack friendly units.Numpad 2
: All friendly units attack enemy units.
A + Left Click
(A-click): Issue an attack-move command. Units will move to the selected point and attack all enemies encountered along the way.H
(Hold): Units hold their position and will not auto-attack nearby enemies.
F8
: Locks the camera in place, preventing any further movement.
This is an early version of the engine. Many new features and improvements are planned for future updates!