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7 changes: 7 additions & 0 deletions
7
IceButler_iOS.xcodeproj/project.xcworkspace/contents.xcworkspacedata
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8 changes: 8 additions & 0 deletions
8
IceButler_iOS.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>IDEDidComputeMac32BitWarning</key> | ||
<true/> | ||
</dict> | ||
</plist> |
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IceButler_iOS.xcodeproj/xcuserdata/yoosang.xcuserdatad/xcschemes/xcschememanagement.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>SchemeUserState</key> | ||
<dict> | ||
<key>IceButler_iOS.xcscheme_^#shared#^_</key> | ||
<dict> | ||
<key>orderHint</key> | ||
<integer>0</integer> | ||
</dict> | ||
</dict> | ||
</dict> | ||
</plist> |
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// | ||
// AppDelegate.swift | ||
// IceButler_iOS | ||
// | ||
// Created by 유상 on 2023/03/28. | ||
// | ||
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import UIKit | ||
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@main | ||
class AppDelegate: UIResponder, UIApplicationDelegate { | ||
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | ||
// Override point for customization after application launch. | ||
return true | ||
} | ||
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// MARK: UISceneSession Lifecycle | ||
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | ||
// Called when a new scene session is being created. | ||
// Use this method to select a configuration to create the new scene with. | ||
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | ||
} | ||
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { | ||
// Called when the user discards a scene session. | ||
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. | ||
// Use this method to release any resources that were specific to the discarded scenes, as they will not return. | ||
} | ||
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} | ||
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11
IceButler_iOS/Assets.xcassets/AccentColor.colorset/Contents.json
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{ | ||
"colors" : [ | ||
{ | ||
"idiom" : "universal" | ||
} | ||
], | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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13
IceButler_iOS/Assets.xcassets/AppIcon.appiconset/Contents.json
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{ | ||
"images" : [ | ||
{ | ||
"idiom" : "universal", | ||
"platform" : "ios", | ||
"size" : "1024x1024" | ||
} | ||
], | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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{ | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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<?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM"> | ||
<dependencies> | ||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> | ||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> | ||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> | ||
</dependencies> | ||
<scenes> | ||
<!--View Controller--> | ||
<scene sceneID="EHf-IW-A2E"> | ||
<objects> | ||
<viewController id="01J-lp-oVM" sceneMemberID="viewController"> | ||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3"> | ||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> | ||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | ||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> | ||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> | ||
</view> | ||
</viewController> | ||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/> | ||
</objects> | ||
<point key="canvasLocation" x="53" y="375"/> | ||
</scene> | ||
</scenes> | ||
</document> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r"> | ||
<dependencies> | ||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> | ||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> | ||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> | ||
</dependencies> | ||
<scenes> | ||
<!--View Controller--> | ||
<scene sceneID="tne-QT-ifu"> | ||
<objects> | ||
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController"> | ||
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC"> | ||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> | ||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | ||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> | ||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> | ||
</view> | ||
</viewController> | ||
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/> | ||
</objects> | ||
</scene> | ||
</scenes> | ||
</document> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>UIApplicationSceneManifest</key> | ||
<dict> | ||
<key>UIApplicationSupportsMultipleScenes</key> | ||
<false/> | ||
<key>UISceneConfigurations</key> | ||
<dict> | ||
<key>UIWindowSceneSessionRoleApplication</key> | ||
<array> | ||
<dict> | ||
<key>UISceneConfigurationName</key> | ||
<string>Default Configuration</string> | ||
<key>UISceneDelegateClassName</key> | ||
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> | ||
<key>UISceneStoryboardFile</key> | ||
<string>Main</string> | ||
</dict> | ||
</array> | ||
</dict> | ||
</dict> | ||
</dict> | ||
</plist> |
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// | ||
// SceneDelegate.swift | ||
// IceButler_iOS | ||
// | ||
// Created by 유상 on 2023/03/28. | ||
// | ||
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import UIKit | ||
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class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
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var window: UIWindow? | ||
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
guard let _ = (scene as? UIWindowScene) else { return } | ||
} | ||
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func sceneDidDisconnect(_ scene: UIScene) { | ||
// Called as the scene is being released by the system. | ||
// This occurs shortly after the scene enters the background, or when its session is discarded. | ||
// Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
} | ||
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func sceneDidBecomeActive(_ scene: UIScene) { | ||
// Called when the scene has moved from an inactive state to an active state. | ||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
} | ||
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func sceneWillResignActive(_ scene: UIScene) { | ||
// Called when the scene will move from an active state to an inactive state. | ||
// This may occur due to temporary interruptions (ex. an incoming phone call). | ||
} | ||
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func sceneWillEnterForeground(_ scene: UIScene) { | ||
// Called as the scene transitions from the background to the foreground. | ||
// Use this method to undo the changes made on entering the background. | ||
} | ||
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func sceneDidEnterBackground(_ scene: UIScene) { | ||
// Called as the scene transitions from the foreground to the background. | ||
// Use this method to save data, release shared resources, and store enough scene-specific state information | ||
// to restore the scene back to its current state. | ||
} | ||
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} | ||
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// | ||
// ViewController.swift | ||
// IceButler_iOS | ||
// | ||
// Created by 유상 on 2023/03/28. | ||
// | ||
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import UIKit | ||
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class ViewController: UIViewController { | ||
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override func viewDidLoad() { | ||
super.viewDidLoad() | ||
// Do any additional setup after loading the view. | ||
} | ||
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} | ||
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// | ||
// IceButler_iOSTests.swift | ||
// IceButler_iOSTests | ||
// | ||
// Created by 유상 on 2023/03/28. | ||
// | ||
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import XCTest | ||
@testable import IceButler_iOS | ||
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final class IceButler_iOSTests: XCTestCase { | ||
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override func setUpWithError() throws { | ||
// Put setup code here. This method is called before the invocation of each test method in the class. | ||
} | ||
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override func tearDownWithError() throws { | ||
// Put teardown code here. This method is called after the invocation of each test method in the class. | ||
} | ||
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func testExample() throws { | ||
// This is an example of a functional test case. | ||
// Use XCTAssert and related functions to verify your tests produce the correct results. | ||
// Any test you write for XCTest can be annotated as throws and async. | ||
// Mark your test throws to produce an unexpected failure when your test encounters an uncaught error. | ||
// Mark your test async to allow awaiting for asynchronous code to complete. Check the results with assertions afterwards. | ||
} | ||
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func testPerformanceExample() throws { | ||
// This is an example of a performance test case. | ||
self.measure { | ||
// Put the code you want to measure the time of here. | ||
} | ||
} | ||
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} |
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// | ||
// IceButler_iOSUITests.swift | ||
// IceButler_iOSUITests | ||
// | ||
// Created by 유상 on 2023/03/28. | ||
// | ||
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import XCTest | ||
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final class IceButler_iOSUITests: XCTestCase { | ||
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override func setUpWithError() throws { | ||
// Put setup code here. This method is called before the invocation of each test method in the class. | ||
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// In UI tests it is usually best to stop immediately when a failure occurs. | ||
continueAfterFailure = false | ||
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// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. | ||
} | ||
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override func tearDownWithError() throws { | ||
// Put teardown code here. This method is called after the invocation of each test method in the class. | ||
} | ||
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func testExample() throws { | ||
// UI tests must launch the application that they test. | ||
let app = XCUIApplication() | ||
app.launch() | ||
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// Use XCTAssert and related functions to verify your tests produce the correct results. | ||
} | ||
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func testLaunchPerformance() throws { | ||
if #available(macOS 10.15, iOS 13.0, tvOS 13.0, watchOS 7.0, *) { | ||
// This measures how long it takes to launch your application. | ||
measure(metrics: [XCTApplicationLaunchMetric()]) { | ||
XCUIApplication().launch() | ||
} | ||
} | ||
} | ||
} |
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32
IceButler_iOSUITests/IceButler_iOSUITestsLaunchTests.swift
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// | ||
// IceButler_iOSUITestsLaunchTests.swift | ||
// IceButler_iOSUITests | ||
// | ||
// Created by 유상 on 2023/03/28. | ||
// | ||
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import XCTest | ||
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final class IceButler_iOSUITestsLaunchTests: XCTestCase { | ||
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override class var runsForEachTargetApplicationUIConfiguration: Bool { | ||
true | ||
} | ||
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override func setUpWithError() throws { | ||
continueAfterFailure = false | ||
} | ||
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func testLaunch() throws { | ||
let app = XCUIApplication() | ||
app.launch() | ||
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// Insert steps here to perform after app launch but before taking a screenshot, | ||
// such as logging into a test account or navigating somewhere in the app | ||
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let attachment = XCTAttachment(screenshot: app.screenshot()) | ||
attachment.name = "Launch Screen" | ||
attachment.lifetime = .keepAlways | ||
add(attachment) | ||
} | ||
} |