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Compression of textures is done
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Hjaltesorgenfrei committed Mar 6, 2023
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Expand Up @@ -44,8 +44,8 @@ Some ideas were also taken from [Zeux's blog](https://zeux.io/2020/02/27/writing
- [x] UniformBuffer still uses manual buffer creation. They should be moved over.
- [x] It's possible to load an array of textures, this should make it easier to load different textures
- <https://gist.github.com/NotAPenguin0/284461ecc81267fa41a7fbc472cd3afe>
- [ ] Load Lost Empire
- [ ] Current memory usage is crazy, figure out what is causing that.
- [x] Load Lost Empire
- [x] Current memory usage is crazy, figure out what is causing that.
- Around 349mb for 'lost_empire-RGB.png'.
- Compression is needed, probably KTX.
- It can be added by following the information in <https://github.com/KhronosGroup/Vulkan-Samples/blob/main/third_party/CMakeLists.txt>
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