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Update README.md
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Hjaltesorgenfrei authored Mar 1, 2023
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Expand Up @@ -93,7 +93,7 @@ Some ideas were also taken from [Zeux's blog](https://zeux.io/2020/02/27/writing
- [x] Never delete resources (images, views, framebuffers) in the resize. Instead put it in a delayed-deletion-queue. This will delete it when its no longer being used in a couple of frames
- [x] use imageless framebuffer
- [x] If the items in 4 and 5 are implemented, the resize function will not need to call vkDeviceWaitIdle()
- [ ] Implement Compute shaders <https://github.com/Overv/VulkanTutorial/pull/320>
- [x] Implement Compute shaders <https://github.com/Overv/VulkanTutorial/pull/320>
- [ ] Delete `Renderer::uploadBuffer` it should be handled by `AssetManager`
- [ ] Create multiple vk::Framebuffer swapChainFramebuffers.

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