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Development guide
Oliver Ruehl edited this page Nov 6, 2016
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- Compatibility and performance always trumps coolness.
- Do not use "built-in" script so that new developers can find scripts easily and scripts can move around.
- For game development and creation of public binaries, all developers should use the latest stable release. There are no exceptions to this rule.
- If you feel the urge to test on unreleased versions that's fine of course.
- If nightly builds have great advantages for keeping code consistent etc. then let us know, but do not implement them yet.
##How to use _fixed_process and _process
- Rule of thumb: physics = _fixed_process, everything else = _process (i fixed a major jittering in animations with this!
Captain Holetooth (c) Oliver Ruehl 2016