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Debug/Logging #41
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Debug/Logging #41
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* Peppa Pig Teacher Face Landmark Detector. (Thanks to PINTO0309) * 2d Fan 4 Face Landmark Detector. (Thanks to PINTO0309) * Yunet N 640x640 Face Detector. (Thanks to ShiqiYu) * 3d68 Face Landmark Detector. (Thanks to InsightFace) * 106 Face Landmark Detector. (Thanks to InsightFace) * Google FaceMesh V2. (Thanks to Google and PINTO0309)
* Peppa Pig Teacher Face Landmark Detector. (Thanks to PINTO0309) * 2d Fan 4 Face Landmark Detector. (Thanks to PINTO0309) * Yunet N 640x640 Face Detector. (Thanks to ShiqiYu) * 3d68 Face Landmark Detector. (Thanks to InsightFace) * 106 Face Landmark Detector. (Thanks to InsightFace) * Google FaceMesh V2. (Thanks to Google and PINTO0309)
…ctor keypoints, the image will be rotated before processing by Landmarks Detector. * Add support for GPEN 1024 restorer. * Fix issue regarding settings not automatically applied when changed. * Fix typo-error. * Improve Landmarks Detectors code. * General bug fixing.
…rks when the image processed by the 'Landmark' is smaller than the required size and from points setting was not enabled. * Add support for 5-points Landmark detector. * Add Show Landmarks setting.
…t keypoints value exceed the image size.
through the CPU. This significantly increases DFL model inference performance. Fix issues for histogram_matching_DFL_Orig and histogram_matching_DFL_test functions.
Add trt_max_workspace_size property to trt_ep_options variable.
to work with TensorRT/TensorRT-Engine providers, even for those with morph_value:0 as an input parameter.
Add two functions in order to use kornia.geometry.transform.warpaffine.
histogram_matching_DFL_test functions. Now they work without permute operation.
Optimize the apply_face_parser function for performance.
into the proper files.
* Lay the groundwork for supporting new providers. * Optimize CLIPSwitch inference to work entirely on CUDA tensors or CPU tensors.
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Because my GPU is ancient EVGA Geforce GTX 1080ti, I often run into issues where my display or my computer shuts down. Sometimes I am able to use ctrl-shift-windows-[b] to reset my graphics but not all the time.
I am implemented a debug mode that allows for monitoring of VRAM, virtual memory, GPU Utilization and GPU temps. With this info, I can better determine what is causing the failure. Thank you for your consideration.