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* [Exp]: ULWGL support * improv: fetch ulwgl id only on Linux * add fallback gameid * less agressive 6h caching * sideload support, additional checks for ulwgl support * use run verb in shutdownWine * cache: allow custom data validity checks to be defined useful for use cases where we want to make sure that data won't be removed when offline etc.. in case of ULWGL we invalidate entries that are null * use ulwgl-run * lint * update from ulwgl to umu * fix lint * automatically download umu runtime * review suggestions Co-authored-by: Ariel Juodziukynas <[email protected]> * fix import * review suggestions Co-authored-by: Ariel Juodziukynas <[email protected]> * bug fixes * Update launcher.ts * Update utils.ts * small refactoring + bug fixes * Update src/backend/launcher.ts Co-authored-by: Ariel Juodziukynas <[email protected]> * fixes * introduce getUmuPath function * initial broken winetricks implementation * Fixup auto-update - `isInstalled('umu')` was missing an await - `isUmuSupported` would return false if UMU wasn't installed, so the auto-install would never actually install UMU if it was missing * Make `getUmuPath` search for the `umu-run` binary on $PATH * Remove `PROTON_VERB` env var from Winetricks env This seems to completely break it, not sure why yet but it's not necessary anyways * Call umu-run with an empty executable when running Winetricks GUI Running it with "" makes it try to run a file called "", which we don't want * fix getWineFlagsArray * fixes for winetricks * disable umu runtime updates when running winetricks --------- Co-authored-by: Paweł Lidwin <[email protected]> Co-authored-by: Ariel Juodziukynas <[email protected]> Co-authored-by: Mathis Dröge <[email protected]>
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