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[Fix] Pass
--skip-sdl
when updating/repairing Epic games (#3535)
Pass `--skip-sdl` when updating/repairing Epic games If we're updating/repairing a game with SDL that was either synced from EGS or imported (or is missing SDL tags for some other reason), the command will get stuck waiting for the user to choose these tags. Passing `--skip-sdl` resolves this issue. It'll always set the "default" tags, which might not be the user's choice, but it's better than getting stuck like this.
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