Port pause menu framebuffer handling from 2Ship #4346
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This PR ports over the framebuffer handling logic introduced in 2Ship, and leverages it for the pause menu background (much like in 2Ship). Doing this will allow us to return some of the logic closer in intention to the authentic behavior of the game.
In the past we had to make changes to work around this, notably:
With this PR, all of these changes have been reverted (with the exception of moving all kaleido draw calls back to OPA, I'm deferring this to a follow up PR as that will be large and need to be checked with the mirror mode enhancement).
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