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Add HyperEnemies Mode #882

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@garrettjoecox garrettjoecox commented Dec 4, 2024

Mostly based on @aMannus 's implementation on Ship, doesn't include bosses as that will likely take much more testing and fine-tuning.

There's probably some edge cases here to account for but they can be found in playtesting

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@garrettjoecox garrettjoecox force-pushed the hyper-enemies branch 2 times, most recently from cae17f3 to 15196cc Compare December 4, 2024 08:00
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