This Repo is an implementation of a RayTracer using the information from the book by Peter Shirley named: RayTracing In One Weekend
This Implementation follows a minimal apporach with C++, With only using operator overloading as a dintinctive feature of C++. As a result, the program is 2X faster (half the time) when running the final render.
You can compile and run the program by running the build.sh
file.