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My Implementation of the Book: RayTracing In One weekend by Peter Shirley in C++

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This Repo is an implementation of a RayTracer using the information from the book by Peter Shirley named: RayTracing In One Weekend

This Implementation follows a minimal apporach with C++, With only using operator overloading as a dintinctive feature of C++. As a result, the program is 2X faster (half the time) when running the final render.

Final Render

You can compile and run the program by running the build.sh file.

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My Implementation of the Book: RayTracing In One weekend by Peter Shirley in C++

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