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Right now, the ball search heatmap simply decays the likelihood of a ball being in a cell. In the C++ days, this was implemented using diffusion. Furthermore, the grid was normalized to represent a discrete probability distribution.
Adding this to our Rust code could improve our ball search behavior.
The text was updated successfully, but these errors were encountered:
Right now, the ball search heatmap simply decays the likelihood of a ball being in a cell. In the C++ days, this was implemented using diffusion. Furthermore, the grid was normalized to represent a discrete probability distribution.
Adding this to our Rust code could improve our ball search behavior.
The text was updated successfully, but these errors were encountered: